@Override public void show() { super.show(); // Sets "first" time play to false if (Specular.prefs.getBoolean("First Time")) { // Start tutorial startTutorial(); Specular.prefs.putBoolean("First Time", false); Specular.prefs.flush(); } else if (MenuInputProcessor.helpPressed()) { Specular.prefs.putBoolean("First Time", false); startTutorial(); } if (!Specular.prefs.getBoolean("MusicMuted")) { randomizeMusic(); } if (GfxSettings.ReturnSetting() == GfxSettings.LOW) { PARTICLE_LIMIT = 50; } else if (GfxSettings.ReturnSetting() == GfxSettings.MEDIUM) { PARTICLE_LIMIT = 150; } else { PARTICLE_LIMIT = 300; } scoreFontAlpha = 0; // Initializing power-up levels // AddLife.reloadLevelTextures(Specular.prefs.getFloat("Life Upgrade Grade")); BulletBurst.reloadLevelTextures(Specular.prefs.getFloat("Burst Upgrade Grade")); FireRateBoost.reloadLevelTextures(Specular.prefs.getFloat("Firerate Upgrade Grade")); ScoreMultiplier.reloadLevelTextures(Specular.prefs.getFloat("Multiplier Upgrade Grade")); SlowdownEnemies.reloadLevelTextures(Specular.prefs.getFloat("Slowdown Upgrade Grade")); // BoardshockPowerUp.reloadLevelTextures(Specular.prefs.getFloat("Board Upgrade Grade")); Ricochet.reloadLevelTextures(Specular.prefs.getFloat("Ricochet Upgrade Grade")); Repulsor.reloadLevelTextures(Specular.prefs.getFloat("Repulsor Upgrade Grade")); LaserPowerup.reloadLevelTextures(Specular.prefs.getFloat("Beam Upgrade Grade")); Swarm.reloadLevelTextures(Specular.prefs.getFloat("Swarm Upgrade Grade")); PDSPowerUp.reloadLevelTextures(Specular.prefs.getFloat("PDS Upgrade Grade")); ticks = 0; reset(); }
public GameState(Specular game) { super(game); // Loading map texture from a internal directory Texture mapTexture = new Texture(Gdx.files.internal("graphics/game/packed/Level.png")); Texture shockLight = new Texture(Gdx.files.internal("graphics/game/packed/ShockLight.png")); Texture parallax = new Texture(Gdx.files.internal("graphics/game/packed/Parallax.png")); // Loading gameover textures gameOverTex = new Texture(Gdx.files.internal("graphics/game/packed/Background.png")); newHighscore = new Texture(Gdx.files.internal("graphics/menu/gameover/New Highscore.png")); // Loading pause menu textures pauseTex = new Texture(Gdx.files.internal("graphics/menu/pausemenu/Pause.png")); greyPixel = new Texture(Gdx.files.internal("graphics/menu/pausemenu/Grey Pixel.png")); textureAtlas = new TextureAtlas(Gdx.files.internal("graphics/game/packed/Specular.atlas")); // Loading HUD hud = new HUD(this); // Initializing map handler for handling many maps mapHandler = new MapHandler(); mapHandler.addMap( "Map", mapTexture, shockLight, parallax, mapTexture.getWidth(), mapTexture.getHeight(), this); currentMap = mapHandler.getMap("Map"); clipBounds = new Rectangle(0, 0, currentMap.getWidth(), currentMap.getHeight()); // Initializing font FreeTypeFontGenerator fontGen = new FreeTypeFontGenerator(Gdx.files.internal("fonts/Battlev2l.ttf")); FreeTypeFontParameter ftfp = new FreeTypeFontParameter(); ftfp.size = 96; // MAX SIZE ftfp.characters = "1234567890,"; gameOverScoreFont = fontGen.generateFont(ftfp); gameOverScoreFont.setColor(Color.RED); ftfp.characters = "1234567890,tapocniue"; // Characters for "Tap to continue" ftfp.size = 64; scoreFont = fontGen.generateFont(ftfp); scoreFont.setColor(Color.RED); ftfp.characters = "1234567890,x"; ftfp.size = 40; multiplierFont = fontGen.generateFont(ftfp); multiplierFont.setColor(Color.RED); // Tutorial (Must be initialized before fontGen.dispose()) tutorial = new Tutorial(this, fontGen); fontGen.dispose(); // Graphics Settings GfxSettings.init(); // Tutorial Tutorial.init(textureAtlas); // Initializing entities and analogstick statically Player.init(textureAtlas); Bullet.init(this); Particle.init(textureAtlas); UpgradeOrb.init(textureAtlas); EnemyWanderer.init(textureAtlas); EnemyCircler.init(textureAtlas); EnemyStriver.init(textureAtlas); EnemyBooster.init(textureAtlas); EnemyWorm.init(textureAtlas); EnemyVirus.init(textureAtlas); EnemyShielder.init(textureAtlas); EnemyExploder.init(textureAtlas); EnemyDasher.init(textureAtlas); EnemyTanker.init(textureAtlas); AnalogStick.init(hud); // Initializing power-ups AddLife.init(textureAtlas); BulletBurst.init(textureAtlas); FireRateBoost.init(textureAtlas); ScoreMultiplier.init(textureAtlas); ShieldPowerUp.init(textureAtlas); SlowdownEnemies.init(textureAtlas); BoardshockPowerUp.init(textureAtlas); Ricochet.init(textureAtlas); Repulsor.init(textureAtlas); LaserPowerup.init(textureAtlas); ShockWaveRenderer.init(textureAtlas); Laser.init(this); Swarm.init(textureAtlas); PDSPowerUp.init(textureAtlas); pss = new PlayerSpawnSystem(this); puss = new PowerUpSpawnSystem(this); pass = new ParticleSpawnSystem(this); oss = new OrbSpawnSystem(this); cs = new ComboSystem(); waveManager = new WaveManager(this); input = Gdx.input; }