/** Loads data that may be dependent on the pre-load */ public static void PostLoad() { DataLoader.ReadAndLoadAll( DataLoader.PATH_ENTITIES, VictusLudusGame.resources.getEntityHash(), new EntityReader()); DataLoader.SimpleReadAndLoad( DataLoader.STAR_NAMES, VictusLudusGame.resources.getCelestialStarNameArray(), new LineReader()); DataLoader.SimpleReadAndLoad( DataLoader.GALAXY_NAMES, VictusLudusGame.resources.getCelestialGalaxyNameArray(), new LineReader()); DataLoader.ReadStarColorChart( DataLoader.STAR_COLOR_CHART, VictusLudusGame.resources.getStarColorMap()); }
/** Pre-loads a bunch of data */ public static void PreLoad() { DataLoader.ReadAndLoadAll( DataLoader.PATH_FONTS, VictusLudusGame.resources.getFontHash(), new FontReader()); DataLoader.LoadSpriteSheets(DataLoader.PATH_SPRITE_SHEETS_COSMOS); DataLoader.LoadSpriteSheets(DataLoader.PATH_SPRITE_SHEETS_ENTITIES); DataLoader.LoadSpriteSheets(DataLoader.PATH_SPRITE_SHEETS_GUI); DataLoader.LoadSpriteSheets(DataLoader.PATH_SPRITE_SHEETS_TILES); DataLoader.LoadSounds(DataLoader.PATH_SOUNDS); DataLoader.LoadMusic(DataLoader.PATH_MUSIC); DataLoader.Load3DMeshes(DataLoader.PATH_3D); }