/** * Updates the player's max health and mana using class data. * * @param player player to update the health and mana for */ public void updateHealthAndMana(Player player) { if (player == null) { return; } // Update maxes double health = bonusHealth; maxMana = bonusMana; for (PlayerClass c : classes.values()) { health += c.getHealth(); maxMana += c.getMana(); } if (health == bonusHealth) { health += SkillAPI.getSettings().getDefaultHealth(); } if (health == 0) { health = 20; } if (SkillAPI.getSettings().isModifyHealth()) VersionManager.setMaxHealth(player, health); mana = Math.min(mana, maxMana); // Health scaling is available starting with 1.6.2 if (SkillAPI.getSettings().isModifyHealth() && VersionManager.isVersionAtLeast(VersionManager.V1_6_2)) { if (SkillAPI.getSettings().isOldHealth()) { player.setHealthScaled(true); player.setHealthScale(20); } else { player.setHealthScaled(false); } } }