public static void paint(Level level, Room room) {

    fill(level, room, Terrain.WALL);
    fill(level, room, 1, Terrain.EMPTY);

    Room.Door entrance = room.entrance();
    Point statue = null;
    if (entrance.x == room.left) {
      statue = new Point(room.right - 1, Random.Int(2) == 0 ? room.top + 1 : room.bottom - 1);
    } else if (entrance.x == room.right) {
      statue = new Point(room.left + 1, Random.Int(2) == 0 ? room.top + 1 : room.bottom - 1);
    } else if (entrance.y == room.top) {
      statue = new Point(Random.Int(2) == 0 ? room.left + 1 : room.right - 1, room.bottom - 1);
    } else if (entrance.y == room.bottom) {
      statue = new Point(Random.Int(2) == 0 ? room.left + 1 : room.right - 1, room.top + 1);
    }
    if (statue != null) {
      set(level, statue, Terrain.STATUE);
    }

    int n = Random.IntRange(1, 2);
    for (int i = 0; i < n; i++) {
      int pos;
      do {
        pos = level.pointToCell(room.random());
      } while (level.map[pos] != Terrain.EMPTY || level.heaps.get(pos) != null);
      level.drop(prize(level), pos);
    }

    entrance.set(Room.Door.Type.LOCKED);
    level.addItemToSpawn(new IronKey(Dungeon.depth));
  }