Example #1
0
  @Override
  public void render(float delta) {
    update(delta);

    Gdx.gl20.glClear(
        GL20.GL_COLOR_BUFFER_BIT
            | (Gdx.graphics.getBufferFormat().coverageSampling
                ? GL20.GL_COVERAGE_BUFFER_BIT_NV
                : 0));
    Gdx.gl20.glClearColor(0.0f, 0.0f, 0.1f, 1.0f);

    universe.render();

    pauseMenuBatch.begin();
    if (paused) {
      pauseMenuBatch.draw(
          pauseBackground, 0, UltranautGame.HEIGHT / 2 - 200, UltranautGame.WIDTH, 400);
      pauseFont.draw(
          pauseMenuBatch,
          "Stasis",
          UltranautGame.WIDTH / 2 - new GlyphLayout(pauseFont, "Stasis").width / 2,
          UltranautGame.HEIGHT / 2 + 150);
      resume.draw(pauseMenuBatch);
      mainMenu.draw(pauseMenuBatch);
      exit.draw(pauseMenuBatch);
    }

    if (UltranautGame.debug) {
      pauseFont.draw(
          pauseMenuBatch, Gdx.graphics.getFramesPerSecond() + "fps", 5, Gdx.graphics.getHeight());
    }
    pauseMenuBatch.end();
  }
Example #2
0
  public void update(float dt) {
    // Handles pause menu logic
    if (Gdx.input.isKeyJustPressed(Keys.ESCAPE)) paused = !paused;

    // If the pause menu isn't showing, make everything else tick
    if (!paused) {
      universe.update(dt);
    } else {
      resume.update(dt);
      mainMenu.update(dt);
      exit.update(dt);
    }
  }