Example #1
0
  /** Performs a server cycle. */
  private void cycle() {
    int loggedIn = 0;
    Benchmark b = Benchmarks.getBenchmark("loginQueue");
    b.start();
    while (!loginQueue.isEmpty() && loggedIn++ < 50) {
      Player player = loginQueue.poll();
      try {
        player.finishLogin();
        player.setLoginStage(LoginStages.LOGGED_IN);
      } catch (Exception ex) {
        // ex.printStackTrace();
        System.out.println("Error, infinite DC loop for this player");
        player.disconnect();
      }
    }
    b.stop();

    b = Benchmarks.getBenchmark("handleNetworkPackets");
    b.start();
    // Handle all network events.
    try {
      selector.selectNow();
      for (SelectionKey selectionKey : selector.selectedKeys()) {
        if (selectionKey.isValid()) {
          if (selectionKey.isReadable()) {
            // Tell the client to handle the packet.
            PacketManager.handleIncomingData((Player) selectionKey.attachment());
          }
        }
      }
    } catch (Exception ex) {
      ex.printStackTrace();
    }
    b.stop();

    // Next, perform game processing.
    try {
      PluginManager.tick();
      World.process();
    } catch (Exception ex) {
      ex.printStackTrace();
    }
    b = Benchmarks.getBenchmark("disconnectingPlayers");
    b.start();
    synchronized (disconnectedPlayers) {
      for (Iterator<Player> players = disconnectedPlayers.iterator(); players.hasNext(); ) {
        Player player = players.next();
        if (player.logoutDisabled()) continue;
        player.logout();
        players.remove();
      }
    }
    b.stop();
    if (infoDisplayCounter == 0) {
      System.out.println(
          "[ENGINE]: Server load: " + cycle + "% with " + World.playerAmount() + " players");
      infoDisplayCounter = 300;
    } else {
      infoDisplayCounter--;
    }
  }
Example #2
0
  @Override
  public void run() {
    try {
      Thread.currentThread().setName("ServerEngine");
      System.setOut(new Misc.TimestampLogger(System.out));
      System.setErr(new Misc.TimestampLogger(System.err, "./data/err.log"));

      address = new InetSocketAddress(host, port);
      System.out.println("Starting " + Constants.SERVER_NAME + " on " + address + "...");

      // load shutdown hook
      Thread shutdownhook = new ShutDownHook();
      Runtime.getRuntime().addShutdownHook(shutdownhook);

      PacketManager.loadPackets();

      Cache.load();

      // load scripts
      Misc.loadScripts(new File("./data/ruby/"));

      GlobalVariables.patchNotes = Misc.loadPatchNotes();
      GlobalVariables.info = Misc.loadInfo();
      GlobalVariables.npcDump = Misc.getNpcDump();
      GlobalVariables.itemDump = Misc.getItemDump();

      // load all xstream related files.
      XStreamUtil.loadAllFiles();

      // item weights
      ItemDefinition.loadWeight();

      // interfaces
      RSInterface.load();

      // Load plugins
      PluginManager.loadPlugins();

      // Load regions
      ObjectDef.loadConfig();
      Region.load();
      Rangable.load();

      // Load objects
      ObjectLoader objectLoader = new ObjectLoader();
      objectLoader.load();

      GameObjectData.init();

      // load combat manager
      CombatManager.init();

      // Load minute timer
      startMinutesCounter();

      // global drops
      GlobalGroundItem.initialize();

      // load npc ls
      Npc.loadNpcDrops();

      // mage arena timers
      AlchemistPlayground.loadAlchemistPlayGround();
      EnchantingChamber.loadEnchantingChamber();
      CreatureGraveyard.loadCreatureGraveyard();

      // spawning world fishing spots
      FishingSpots.spawnFishingSpots();

      QuestHandler.init();

      NpcLoader.loadAutoSpawn("./data/npcs/spawn-config.cfg");

      HighscoresManager.load();

      // Start up and get a'rollin!
      startup();
      System.out.println("Online!");
      while (!Thread.interrupted()) {
        try {
          cycle();
          sleep();
        } catch (Exception ex) {
          PlayerSave.saveAllPlayers();
          ex.printStackTrace();
        }
      }
      scheduler.schedule(
          new Task() {
            @Override
            protected void execute() {
              if (Thread.interrupted()) {
                PlayerSave.saveAllPlayers();
                stop();
                return;
              }
              try {
                cycle();
              } catch (Exception ex) {
                PlayerSave.saveAllPlayers();
                ex.printStackTrace();
                stop();
              }
            }
          });
    } catch (Exception ex) {
      ex.printStackTrace();
    }
    PluginManager.close();
  }