public static Item buildPlant(MOB mob, Room room) { Item newItem = CMClass.getItem("GenItem"); newItem.setMaterial(RawMaterial.RESOURCE_GREENS); switch (CMLib.dice().roll(1, 5, 0)) { case 1: newItem.setName("some happy flowers"); newItem.setDisplayText("some happy flowers are growing here."); newItem.setDescription("Happy flowers with little red and yellow blooms."); break; case 2: newItem.setName("some happy weeds"); newItem.setDisplayText("some happy weeds are growing here."); newItem.setDescription("Long stalked little plants with tiny bulbs on top."); break; case 3: newItem.setName("a pretty fern"); newItem.setDisplayText("a pretty fern is growing here."); newItem.setDescription("Like a tiny bush, this dark green plant is lovely."); break; case 4: newItem.setName("a patch of sunflowers"); newItem.setDisplayText("a patch of sunflowers is growing here."); newItem.setDescription("Happy flowers with little yellow blooms."); break; case 5: newItem.setName("a patch of bluebonnets"); newItem.setDisplayText("a patch of bluebonnets is growing here."); newItem.setDescription("Happy flowers with little blue and purple blooms."); break; } Chant_SummonPlants newChant = new Chant_SummonPlants(); newItem.basePhyStats().setLevel(10 + (10 * newChant.getX1Level(mob))); newItem.basePhyStats().setWeight(1); newItem.setSecretIdentity(mob.Name()); newItem.setMiscText(newItem.text()); room.addItem(newItem); newItem.setExpirationDate(0); room.showHappens(CMMsg.MSG_OK_ACTION, "Suddenly, " + newItem.name() + " sprout(s) up here."); newChant.PlantsLocation = room; newChant.littlePlants = newItem; if (CMLib.law().doesOwnThisProperty(mob, room)) { newChant.setInvoker(mob); newChant.setMiscText(mob.Name()); newItem.addNonUninvokableEffect(newChant); } else newChant.beneficialAffect(mob, newItem, 0, (newChant.adjustedLevel(mob, 0) * 240) + 450); room.recoverPhyStats(); return newItem; }
public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel) { String s = CMParms.combine(commands, 0); StringBuffer buf = new StringBuffer("Seed types known:\n\r"); int material = 0; String foundShortName = null; int col = 0; List<Integer> codes = RawMaterial.CODES.COMPOSE_RESOURCES(RawMaterial.MATERIAL_VEGETATION); for (Integer code : codes) { if (!CMParms.contains(Chant_SummonSeed.NON_SEEDS, code)) { String str = RawMaterial.CODES.NAME(code.intValue()); if (str.toUpperCase().equalsIgnoreCase(s)) { material = code.intValue(); foundShortName = CMStrings.capitalizeAndLower(str); break; } if (col == 4) { buf.append("\n\r"); col = 0; } col++; buf.append(CMStrings.padRight(CMStrings.capitalizeAndLower(str), 15)); } } if (s.equalsIgnoreCase("list")) { mob.tell(buf.toString() + "\n\r\n\r"); return true; } if (s.length() == 0) { mob.tell("Summon what kind of seed? Try LIST as a parameter..."); return false; } if (foundShortName == null) { mob.tell("'" + s + "' is an unknown type of vegetation."); return false; } if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false; // now see if it worked boolean success = proficiencyCheck(mob, 0, auto); if (success) { CMMsg msg = CMClass.getMsg( mob, null, this, verbalCastCode(mob, null, auto), auto ? "" : "^S<S-NAME> chant(s) to <S-HIS-HER> hands.^?"); if (mob.location().okMessage(mob, msg)) { mob.location().send(mob, msg); for (int i = 2; i < (2 + (adjustedLevel(mob, asLevel) / 4)); i++) { Item newItem = CMClass.getBasicItem("GenResource"); String name = foundShortName.toLowerCase(); if (name.endsWith("ies")) name = name.substring(0, name.length() - 3) + "y"; if (name.endsWith("s")) name = name.substring(0, name.length() - 1); newItem.setName(CMLib.english().startWithAorAn(name + " seed")); newItem.setDisplayText(newItem.name() + " is here."); newItem.setDescription(""); newItem.setMaterial(material); newItem.basePhyStats().setWeight(0); newItem.recoverPhyStats(); newItem.setMiscText(newItem.text()); mob.addItem(newItem); } mob.location().showHappens(CMMsg.MSG_OK_ACTION, "Some seeds appear!"); mob.location().recoverPhyStats(); } } else return beneficialWordsFizzle( mob, null, "<S-NAME> chant(s) to <S-HIS-HER> hands, but nothing happens."); // return whether it worked return success; }