Example #1
0
 public void makePuddle(Room R, int oldWeather, int newWeather) {
   for (int i = 0; i < R.numItems(); i++) {
     final Item I = R.getItem(i);
     if ((I instanceof Drink)
         && (!CMLib.flags().isGettable(I))
         && ((I.name().toLowerCase().indexOf("puddle") >= 0)
             || (I.name().toLowerCase().indexOf("snow") >= 0))) return;
   }
   final Item I = CMClass.getItem("GenLiquidResource");
   CMLib.flags().setGettable(I, false);
   ((Drink) I).setLiquidHeld(100);
   ((Drink) I).setLiquidRemaining(100);
   ((Drink) I).setLiquidType(RawMaterial.RESOURCE_FRESHWATER);
   I.setMaterial(RawMaterial.RESOURCE_FRESHWATER);
   I.basePhyStats().setDisposition(I.basePhyStats().disposition() | PhyStats.IS_UNSAVABLE);
   CMLib.materials().addEffectsToResource(I);
   I.recoverPhyStats();
   if (coldWetWeather(oldWeather)) {
     I.setName(L("some snow"));
     I.setDisplayText(L("some snow rests on the ground here."));
     I.setDescription(L("the snow is white and still quite cold!"));
   } else {
     I.setName(L("a puddle of water"));
     I.setDisplayText(L("a puddle of water has formed here."));
     I.setDescription(L("It looks drinkable."));
   }
   R.addItem(I, ItemPossessor.Expire.Monster_EQ);
   R.recoverRoomStats();
 }
Example #2
0
 private void fillCheckDeviations(Room R, String type, Vector<Environmental> check) {
   if (type.equalsIgnoreCase("mobs") || type.equalsIgnoreCase("both")) {
     for (int m = 0; m < R.numInhabitants(); m++) {
       final MOB M = R.fetchInhabitant(m);
       if ((M != null) && (M.isSavable()) && (!alreadyDone(M, check))) check.add(M);
     }
   }
   if (type.equalsIgnoreCase("items") || type.equalsIgnoreCase("both")) {
     for (int i = 0; i < R.numItems(); i++) {
       final Item I = R.getItem(i);
       if ((I != null)
           && ((I instanceof Armor) || (I instanceof Weapon))
           && (!alreadyDone(I, check))) check.add(I);
     }
     for (int m = 0; m < R.numInhabitants(); m++) {
       final MOB M = R.fetchInhabitant(m);
       if (M != null) {
         for (int i = 0; i < M.numItems(); i++) {
           final Item I = M.getItem(i);
           if ((I != null)
               && ((I instanceof Armor) || (I instanceof Weapon))
               && (!alreadyDone(I, check))) check.add(I);
         }
         final ShopKeeper SK = CMLib.coffeeShops().getShopKeeper(M);
         if (SK != null) {
           for (final Iterator<Environmental> i = SK.getShop().getStoreInventory();
               i.hasNext(); ) {
             final Environmental E2 = i.next();
             if (E2 instanceof Item) {
               final Item I = (Item) E2;
               if (((I instanceof Armor) || (I instanceof Weapon)) && (!alreadyDone(I, check)))
                 check.add(I);
             }
           }
         }
       }
     }
   }
 }
Example #3
0
  public static int updateLotWithThisData(
      Room R,
      LandTitle T,
      boolean resetRoomName,
      boolean clearAllItems,
      List optPlayerList,
      int lastNumItems) {
    boolean updateItems = false;
    boolean updateExits = false;
    boolean updateRoom = false;
    synchronized (("SYNC" + R.roomID()).intern()) {
      R = CMLib.map().getRoom(R);
      if (T.getOwnerName().length() == 0) {
        Item I = null;
        for (int i = R.numItems() - 1; i >= 0; i--) {
          I = R.getItem(i);
          if ((I == null) || (I.Name().equalsIgnoreCase("id"))) continue;
          CMLib.catalog().updateCatalogIntegrity(I);
          if (clearAllItems) {
            I.destroy();
            updateItems = true;
          } else {
            if (I.expirationDate() == 0) {
              long now = System.currentTimeMillis();
              now += (TimeManager.MILI_MINUTE * CMProps.getIntVar(CMProps.Int.EXPIRE_PLAYER_DROP));
              I.setExpirationDate(now);
            }
            if ((I.phyStats().rejuv() != PhyStats.NO_REJUV) && (I.phyStats().rejuv() != 0)) {
              I.basePhyStats().setRejuv(PhyStats.NO_REJUV);
              I.recoverPhyStats();
            }
          }
        }
        Ability A = null;
        if (clearAllItems)
          for (final Enumeration<Ability> a = R.effects(); a.hasMoreElements(); ) {
            A = a.nextElement();
            if (((A != null)
                && ((A.classificationCode() & Ability.ALL_ACODES) != Ability.ACODE_PROPERTY))) {
              A.unInvoke();
              R.delEffect(A);
              updateRoom = true;
            }
          }
        for (int d = Directions.NUM_DIRECTIONS() - 1; d >= 0; d--) {
          final Room R2 = R.rawDoors()[d];
          Exit E = R.getRawExit(d);
          if ((E != null) && (E.hasALock()) && (E.isGeneric())) {
            E.setKeyName("");
            E.setDoorsNLocks(E.hasADoor(), E.isOpen(), E.defaultsClosed(), false, false, false);
            updateExits = true;
            if (R2 != null) {
              E = R2.getRawExit(Directions.getOpDirectionCode(d));
              if ((E != null) && (E.hasALock()) && (E.isGeneric())) {
                E.setKeyName("");
                E.setDoorsNLocks(E.hasADoor(), E.isOpen(), E.defaultsClosed(), false, false, false);
                CMLib.database().DBUpdateExits(R2);
                R2.getArea().fillInAreaRoom(R2);
              }
            }
          }
        }
        if (updateExits) {
          CMLib.database().DBUpdateExits(R);
          R.getArea().fillInAreaRoom(R);
        }
        if (updateItems) CMLib.database().DBUpdateItems(R);
        if (updateRoom) CMLib.database().DBUpdateRoom(R);
        colorForSale(R, T.rentalProperty(), resetRoomName);
        return -1;
      }

      if ((lastNumItems < 0)
          && (!CMSecurity.isDisabled(CMSecurity.DisFlag.PROPERTYOWNERCHECKS))
          && (optPlayerList != null)) {
        boolean playerExists = (CMLib.players().getPlayer(T.getOwnerName()) != null);
        if (!playerExists) playerExists = (CMLib.clans().getClan(T.getOwnerName()) != null);
        if (!playerExists) playerExists = optPlayerList.contains(T.getOwnerName());
        if (!playerExists)
          for (int i = 0; i < optPlayerList.size(); i++)
            if (((String) optPlayerList.get(i)).equalsIgnoreCase(T.getOwnerName())) {
              playerExists = true;
              break;
            }
        if (!playerExists) {
          T.setOwnerName("");
          T.updateLot(null);
          return -1;
        }
      }

      int x = R.description().indexOf(SALESTR);
      if (x >= 0) {
        R.setDescription(R.description().substring(0, x));
        CMLib.database().DBUpdateRoom(R);
      }
      x = R.description().indexOf(RENTSTR);
      if (x >= 0) {
        R.setDescription(R.description().substring(0, x));
        CMLib.database().DBUpdateRoom(R);
      }

      // this works on the priciple that
      // 1. if an item has ONLY been removed, the lastNumItems will be != current # items
      // 2. if an item has ONLY been added, the dispossessiontime will be != null
      // 3. if an item has been added AND removed, the dispossession time will be != null on the
      // added
      if ((lastNumItems >= 0) && (R.numItems() != lastNumItems)) updateItems = true;

      for (int i = 0; i < R.numItems(); i++) {
        final Item I = R.getItem(i);
        if ((I.expirationDate() != 0)
            && ((I.isSavable()) || (I.Name().equalsIgnoreCase("id")))
            && ((!(I instanceof DeadBody)) || (((DeadBody) I).isPlayerCorpse()))) {
          I.setExpirationDate(0);
          updateItems = true;
        }

        if ((I.phyStats().rejuv() != Integer.MAX_VALUE) && (I.phyStats().rejuv() != 0)) {
          I.basePhyStats().setRejuv(PhyStats.NO_REJUV);
          I.recoverPhyStats();
          updateItems = true;
        }
      }
      lastNumItems = R.numItems();
      if ((!CMSecurity.isSaveFlag(CMSecurity.SaveFlag.NOPROPERTYITEMS)) && (updateItems))
        CMLib.database().DBUpdateItems(R);
    }
    return lastNumItems;
  }