@Override public boolean invoke( MOB mob, List<String> commands, Physical givenTarget, boolean auto, int asLevel) { if (!mob.isInCombat()) { mob.tell(L("You must be in combat to do this!")); return false; } final MOB victim = super.getTarget(mob, commands, givenTarget); if (victim == null) return false; if (((victim == mob.getVictim()) && (mob.rangeToTarget() > 0)) || ((victim.getVictim() == mob) && (victim.rangeToTarget() > 0))) { mob.tell(L("You are too far away to disarm!")); return false; } if (mob.fetchWieldedItem() == null) { mob.tell(L("You need a weapon to disarm someone!")); return false; } Item hisWeapon = victim.fetchWieldedItem(); if (hisWeapon == null) hisWeapon = victim.fetchHeldItem(); if ((hisWeapon == null) || (!(hisWeapon instanceof Weapon)) || ((((Weapon) hisWeapon).weaponClassification() == Weapon.CLASS_NATURAL))) { mob.tell(L("@x1 is not wielding a weapon!", victim.charStats().HeShe())); return false; } if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false; int levelDiff = victim.phyStats().level() - (mob.phyStats().level() + (2 * getXLEVELLevel(mob))); if (levelDiff > 0) levelDiff = levelDiff * 5; else levelDiff = 0; final boolean hit = (auto) || CMLib.combat().rollToHit(mob, victim); final boolean success = proficiencyCheck(mob, -levelDiff, auto) && (hit); if ((success) && ((hisWeapon.fitsOn(Wearable.WORN_WIELD)) || hisWeapon.fitsOn(Wearable.WORN_WIELD | Wearable.WORN_HELD))) { if (mob.location().show(mob, victim, this, CMMsg.MSG_NOISYMOVEMENT, null)) { final CMMsg msg = CMClass.getMsg(victim, hisWeapon, null, CMMsg.MSG_DROP, null); if (mob.location().okMessage(mob, msg)) { mob.location().send(victim, msg); mob.location() .show( mob, victim, CMMsg.MSG_NOISYMOVEMENT, auto ? L("<T-NAME> is disarmed!") : L("<S-NAME> disarm(s) <T-NAMESELF>!")); } } } else maliciousFizzle(mob, victim, L("<S-NAME> attempt(s) to disarm <T-NAMESELF> and fail(s)!")); return success; }
@Override public int castingQuality(MOB mob, Physical target) { if ((mob != null) && (target != null)) { final MOB victim = mob.getVictim(); if (victim == null) return Ability.QUALITY_INDIFFERENT; if (mob.isInCombat() && (mob.rangeToTarget() > 0)) return Ability.QUALITY_INDIFFERENT; if (mob.fetchWieldedItem() == null) return Ability.QUALITY_INDIFFERENT; Item hisWeapon = victim.fetchWieldedItem(); if (hisWeapon == null) hisWeapon = victim.fetchHeldItem(); if ((hisWeapon == null) || (!(hisWeapon instanceof Weapon)) || ((((Weapon) hisWeapon).weaponClassification() == Weapon.CLASS_NATURAL))) return Ability.QUALITY_INDIFFERENT; } return super.castingQuality(mob, target); }