public PassiveAbilityNegateFall(String name) { super(name, Reference.MODID.toLowerCase()); }
@Override public void renderItem(ItemRenderType type, ItemStack item, Object... data) { ResourceLocation texture; switch (item.getItemDamage()) { case 1: texture = (new ResourceLocation( Reference.MODID.toLowerCase(), "textures/blocks/modelTankAdvanced.png")); break; case 2: texture = (new ResourceLocation( Reference.MODID.toLowerCase(), "textures/blocks/modelTankElite.png")); break; default: texture = (new ResourceLocation(Reference.MODID.toLowerCase(), "textures/blocks/modelTank.png")); break; } GL11.glPushMatrix(); float scale = 0; if (type.equals(ItemRenderType.EQUIPPED_FIRST_PERSON) || type.equals(ItemRenderType.EQUIPPED)) { scale = 1.2F; GL11.glTranslatef(0.5F, 0.5F, 0.5F); } else if (type.equals(ItemRenderType.INVENTORY) || type.equals(ItemRenderType.ENTITY)) { scale = 1.0F; } GL11.glScalef(scale, scale, scale); GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F); // GL11.glRotatef(270F, 0.0F, -1.0F, 0.0F); GL11.glTranslatef(0.0F, -1.0F, 0.0F); Minecraft.getMinecraft().renderEngine.bindTexture(texture); model.render((Entity) null, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F); if (item.stackTagCompound != null) { ComponentStorage storage = new ComponentStorage(4096); storage.readFromNBT(item.stackTagCompound); ItemStack itemStack = storage.getItem(); if (itemStack != null) { int amount = storage.getAmount(); int capacity = storage.getCapacity(); if (amount > 0) { GL11.glDisable(GL11.GL_LIGHTING); GL11.glPushMatrix(); GL11.glTranslatef(0, 1.0F, 0); double offset = -0.1D; float scaleF = 2.0F; if (!(itemStack.getItem() instanceof ItemBlock)) { scaleF = 1.5F; offset = -0.23D; } GL11.glScalef(scaleF, scaleF, scaleF); GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F); ItemStack stack2 = itemStack.copy(); RenderBlocks renderBlocks = new RenderBlocks(); RenderItem renderItem = ((RenderItem) RenderManager.instance.getEntityClassRenderObject(EntityItem.class)); EntityItem entityItem = new EntityItem(null, 0.0D, 0.0D, 0.0D, stack2); entityItem.getEntityItem().stackSize = 1; entityItem.hoverStart = 0.0F; entityItem.rotationPitch = 0.0F; entityItem.rotationYaw = 0.0F; RenderManager.instance.renderEntityWithPosYaw(entityItem, 0D, offset, 0D, 0.0F, 0.0F); GL11.glPopMatrix(); GL11.glEnable(GL11.GL_LIGHTING); } } } GL11.glPopMatrix(); }