@Override public void render(float delta) { // *************Clear the screen*************// Gdx.gl.glClearColor(0, 0, 0, 0); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); // *********Above Code must be first*********// camera.update(); myBatch.begin(); myBatch.setProjectionMatrix(camera.combined); card_back.draw(myBatch); myBatch.end(); render_game_background(); // Render Main Menu Stage game_stage.act(); game_stage.draw(); }