@Override protected boolean end(GL gl) { GL4 gl4 = (GL4) gl; gl4.glDeleteProgramPipelines(1, pipelineName); BufferUtils.destroyDirectBuffer(pipelineName); gl4.glDeleteProgram(programName[Program.FRAGMENT]); gl4.glDeleteProgram(programName[Program.VERTEX]); gl4.glDeleteBuffers(Buffer.MAX, bufferName); BufferUtils.destroyDirectBuffer(bufferName); gl4.glDeleteTextures(1, textureName); BufferUtils.destroyDirectBuffer(textureName); gl4.glDeleteVertexArrays(1, vertexArrayName); BufferUtils.destroyDirectBuffer(vertexArrayName); return true; }
@Override protected boolean end(GL gl) { GL4 gl4 = (GL4) gl; gl4.glDeleteBuffers(Buffer.MAX.ordinal(), bufferName, 0); gl4.glDeleteVertexArrays(1, vertexArrayName, 0); gl4.glDeleteProgram(programName[Program.VERT.ordinal()]); gl4.glDeleteProgram(programName[Program.FRAG.ordinal()]); gl4.glBindProgramPipeline(0); gl4.glDeleteProgramPipelines(1, pipelineName, 0); return true; }