private void randomizeTransform(Spatial spat) { spat.setLocalTranslation( (float) Math.random() * 10, (float) Math.random() * 10, (float) Math.random() * 10); spat.setLocalTranslation( (float) Math.random() * 10, (float) Math.random() * 10, (float) Math.random() * 10); spat.setLocalScale( (float) Math.random() * 2, (float) Math.random() * 2, (float) Math.random() * 2); }
public void setSpatial(Spatial model) { if (model == null) { removeFromPhysicsSpace(); clearData(); return; } targetModel = model; Node parent = model.getParent(); Vector3f initPosition = model.getLocalTranslation().clone(); Quaternion initRotation = model.getLocalRotation().clone(); initScale = model.getLocalScale().clone(); model.removeFromParent(); model.setLocalTranslation(Vector3f.ZERO); model.setLocalRotation(Quaternion.IDENTITY); model.setLocalScale(1); // HACK ALERT change this // I remove the skeletonControl and readd it to the spatial to make sure it's after the // ragdollControl in the stack // Find a proper way to order the controls. SkeletonControl sc = model.getControl(SkeletonControl.class); model.removeControl(sc); model.addControl(sc); // ---- removeFromPhysicsSpace(); clearData(); // put into bind pose and compute bone transforms in model space // maybe dont reset to ragdoll out of animations? scanSpatial(model); if (parent != null) { parent.attachChild(model); } model.setLocalTranslation(initPosition); model.setLocalRotation(initRotation); model.setLocalScale(initScale); logger.log(Level.INFO, "Created physics ragdoll for skeleton {0}", skeleton); }
@Override public void simpleInitApp() { Spatial gameLevel = assetManager.loadModel("Scenes/town/main.j3o"); gameLevel.setLocalTranslation(0, -5.2f, 0); gameLevel.setLocalScale(2); rootNode.attachChild(gameLevel); Spatial teapot = assetManager.loadModel("Models/Teapot/Teapot.obj"); Material mat_default = new Material(assetManager, "Common/MatDefs/Misc/ShowNormals.j3md"); teapot.setMaterial(mat_default); rootNode.attachChild(teapot); // Create a wall with a simple texture from test data Box box = new Box(Vector3f.ZERO, 2.5f, 2.5f, 2.5f); Spatial wall = new Geometry("Box", box); Material mat_brick = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); mat_brick.setTexture( "ColorMap", assetManager.loadTexture("Textures/Terrain/BrickWall/BrickWall.jpg")); wall.setMaterial(mat_brick); wall.setLocalTranslation(2.0f, -2.5f, 0.0f); rootNode.attachChild(wall); // Display a line of text with a default font guiNode.detachAllChildren(); guiFont = assetManager.loadFont("Interface/Fonts/Default.fnt"); BitmapText helloText = new BitmapText(guiFont, false); helloText.setSize(guiFont.getCharSet().getRenderedSize()); helloText.setText("Hello World"); helloText.setLocalTranslation(300, helloText.getLineHeight(), 0); guiNode.attachChild(helloText); // Load a model from test_data (OgreXML+material+texture) Spatial ninja = assetManager.loadModel("Models/Ninja/Ninja.mesh.xml"); ninja.scale(0.05f, 0.05f, 0.05f); ninja.rotate(0.0f, -3.0f, 0.0f); ninja.setLocalTranslation(0.0f, -5.0f, -2.0f); rootNode.attachChild(ninja); // You must add a light to make the model visible DirectionalLight sun = new DirectionalLight(); sun.setDirection(new Vector3f(-0.1f, -0.7f, -1.0f)); rootNode.addLight(sun); }
@Override public void simpleInitApp() { // put the camera in a bad position cam.setLocation(new Vector3f(0.7804813f, 1.7502685f, -2.1556435f)); cam.setRotation(new Quaternion(0.1961598f, -0.7213164f, 0.2266092f, 0.6243975f)); cam.setFrustumFar(10); Material mat = assetManager.loadMaterial("Common/Materials/WhiteColor.j3m"); rootNode.setShadowMode(ShadowMode.Off); Box floor = new Box(Vector3f.ZERO, 3, 0.1f, 3); Geometry floorGeom = new Geometry("Floor", floor); floorGeom.setMaterial(mat); floorGeom.setLocalTranslation(0, -0.2f, 0); floorGeom.setShadowMode(ShadowMode.Receive); rootNode.attachChild(floorGeom); teapot = assetManager.loadModel("Models/Teapot/Teapot.obj"); teapot.setLocalScale(2f); teapot.setMaterial(mat); teapot.setShadowMode(ShadowMode.CastAndReceive); rootNode.attachChild(teapot); // lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f)); // lightMdl.setMaterial(mat); // // disable shadowing for light representation // lightMdl.setShadowMode(ShadowMode.Off); // rootNode.attachChild(lightMdl); bsr = new BasicShadowRenderer(assetManager, 512); bsr.setDirection(new Vector3f(-1, -1, -1).normalizeLocal()); viewPort.addProcessor(bsr); frustum = new WireFrustum(bsr.getPoints()); frustumMdl = new Geometry("f", frustum); frustumMdl.setCullHint(Spatial.CullHint.Never); frustumMdl.setShadowMode(ShadowMode.Off); frustumMdl.setMaterial(new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md")); frustumMdl.getMaterial().getAdditionalRenderState().setWireframe(true); frustumMdl.getMaterial().setColor("Color", ColorRGBA.Red); rootNode.attachChild(frustumMdl); }
public void setScale(String objectID, Vector3f scale) { Spatial object = Util.findNode(sim.getRootNode(), objectID); object.setLocalScale(scale); }