protected void updateSubBatch(Geometry bg) { Batch batch = batchesByGeom.get(bg); if (batch != null) { Mesh mesh = batch.geometry.getMesh(); Mesh origMesh = bg.getMesh(); VertexBuffer pvb = mesh.getBuffer(VertexBuffer.Type.Position); FloatBuffer posBuf = (FloatBuffer) pvb.getData(); VertexBuffer nvb = mesh.getBuffer(VertexBuffer.Type.Normal); FloatBuffer normBuf = (FloatBuffer) nvb.getData(); VertexBuffer opvb = origMesh.getBuffer(VertexBuffer.Type.Position); FloatBuffer oposBuf = (FloatBuffer) opvb.getData(); VertexBuffer onvb = origMesh.getBuffer(VertexBuffer.Type.Normal); FloatBuffer onormBuf = (FloatBuffer) onvb.getData(); Matrix4f transformMat = getTransformMatrix(bg); if (mesh.getBuffer(VertexBuffer.Type.Tangent) != null) { VertexBuffer tvb = mesh.getBuffer(VertexBuffer.Type.Tangent); FloatBuffer tanBuf = (FloatBuffer) tvb.getData(); VertexBuffer otvb = origMesh.getBuffer(VertexBuffer.Type.Tangent); FloatBuffer otanBuf = (FloatBuffer) otvb.getData(); doTransformsTangents( oposBuf, onormBuf, otanBuf, posBuf, normBuf, tanBuf, bg.startIndex, bg.startIndex + bg.getVertexCount(), transformMat); tvb.updateData(tanBuf); } else { doTransforms( oposBuf, onormBuf, posBuf, normBuf, bg.startIndex, bg.startIndex + bg.getVertexCount(), transformMat); } pvb.updateData(posBuf); nvb.updateData(normBuf); batch.needMeshUpdate = true; } }
@Override public void updateGeometricState() { if ((refreshFlags & RF_LIGHTLIST) != 0) { updateWorldLightList(); } if ((refreshFlags & RF_TRANSFORM) != 0) { // combine with parent transforms- same for all spatial // subclasses. updateWorldTransforms(); } if (!children.isEmpty()) { // the important part- make sure child geometric state is refreshed // first before updating own world bound. This saves // a round-trip later on. // NOTE 9/19/09 // Although it does save a round trip, for (Spatial child : children.getArray()) { child.updateGeometricState(); } for (Batch batch : batches.getArray()) { if (batch.needMeshUpdate) { batch.geometry.updateModelBound(); batch.geometry.updateWorldBound(); batch.needMeshUpdate = false; } } } if ((refreshFlags & RF_BOUND) != 0) { updateWorldBound(); } assert refreshFlags == 0; }