Example #1
0
  /**
   * Gets a {@link CollisionResults} between a {@link Collidable} and a {@link Ray}. Collidables
   * like Spatials and Nodes can be tested for collisions with Rays (usually from {@link
   * #getCrosshairRay()} and {@link #getCursorRay()}.
   *
   * @param collidable The object we are trying to hit.
   * @param ray A ray that is being cast at the collidable.
   * @return A CollisionResults for the collision between the collidable object and the ray.
   */
  public CollisionResults getCollision(Collidable collidable, Ray ray) {
    // Create a new results list.
    CollisionResults results = new CollisionResults();

    // See if the ray collides.
    if (collidable != null && ray != null) {
      collidable.collideWith(ray, results);
    }

    return results;
  }
Example #2
0
  public final int intersectWhere(
      Collidable col,
      BoundingBox box,
      Matrix4f worldMatrix,
      BIHTree tree,
      CollisionResults results) {

    TempVars vars = TempVars.get();
    ArrayList<BIHStackData> stack = vars.bihStack;
    stack.clear();

    float[] minExts = {
      box.getCenter().x - box.getXExtent(),
      box.getCenter().y - box.getYExtent(),
      box.getCenter().z - box.getZExtent()
    };

    float[] maxExts = {
      box.getCenter().x + box.getXExtent(),
      box.getCenter().y + box.getYExtent(),
      box.getCenter().z + box.getZExtent()
    };

    // stack.add(new BIHStackData(this, 0, 0));
    vars.addStackData(this, 0f, 0f);

    Triangle t = new Triangle();
    int cols = 0;

    stackloop:
    while (stack.size() > 0) {
      BIHNode node = stack.remove(stack.size() - 1).node;

      while (node.axis != 3) {
        int a = node.axis;

        float maxExt = maxExts[a];
        float minExt = minExts[a];

        if (node.leftPlane < node.rightPlane) {
          // means there's a gap in the middle
          // if the box is in that gap, we stop there
          if (minExt > node.leftPlane && maxExt < node.rightPlane) {
            continue stackloop;
          }
        }

        if (maxExt < node.rightPlane) {
          node = node.left;
        } else if (minExt > node.leftPlane) {
          node = node.right;
        } else {
          // stack.add(new BIHStackData(node.right, 0, 0));
          vars.addStackData(node.right, 0f, 0f);
          node = node.left;
        }
        //                if (maxExt < node.leftPlane
        //                 && maxExt < node.rightPlane){
        //                    node = node.left;
        //                }else if (minExt > node.leftPlane
        //                       && minExt > node.rightPlane){
        //                    node = node.right;
        //                }else{

        //                }
      }

      for (int i = node.leftIndex; i <= node.rightIndex; i++) {
        tree.getTriangle(i, t.get1(), t.get2(), t.get3());
        if (worldMatrix != null) {
          worldMatrix.mult(t.get1(), t.get1());
          worldMatrix.mult(t.get2(), t.get2());
          worldMatrix.mult(t.get3(), t.get3());
        }

        int added = col.collideWith(t, results);

        if (added > 0) {
          int index = tree.getTriangleIndex(i);
          int start = results.size() - added;

          for (int j = start; j < results.size(); j++) {
            CollisionResult cr = results.getCollisionDirect(j);
            cr.setTriangleIndex(index);
          }

          cols += added;
        }
      }
    }
    vars.release();
    return cols;
  }