Example #1
0
  private String decode(String string) {
    StringBuilder result = new StringBuilder();
    for (char c : string.toCharArray()) {
      result.append(myGraphicSetState.map(c));
    }

    return result.toString();
  }
Example #2
0
 @Override
 public void setAnsiConformanceLevel(int level) {
   if (level == 1 || level == 2) {
     myGraphicSetState.designateGraphicSet(0, CharacterSet.ASCII); // ASCII designated as G0
     myGraphicSetState.designateGraphicSet(
         1,
         CharacterSet
             .DEC_SUPPLEMENTAL); // TODO: not DEC supplemental, but ISO Latin-1 supplemental
                                 // designated as G1
     mapCharsetToGL(0);
     mapCharsetToGR(1);
   } else if (level == 3) {
     designateCharacterSet(0, 'B'); // ASCII designated as G0
     mapCharsetToGL(0);
   } else {
     throw new IllegalArgumentException();
   }
 }
Example #3
0
  public void restoreCursor(@NotNull StoredCursor storedCursor) {
    myCursorX = storedCursor.getCursorX();
    myCursorY = storedCursor.getCursorY();

    myStyleState.setCurrent(storedCursor.getTextStyle().clone());

    setModeEnabled(TerminalMode.AutoWrap, storedCursor.isAutoWrap());
    setModeEnabled(TerminalMode.OriginMode, storedCursor.isOriginMode());

    CharacterSet[] designations = storedCursor.getDesignations();
    for (int i = 0; i < designations.length; i++) {
      myGraphicSetState.designateGraphicSet(i, designations[i]);
    }
    myGraphicSetState.setGL(storedCursor.getGLMapping());
    myGraphicSetState.setGR(storedCursor.getGRMapping());

    if (storedCursor.getGLOverride() >= 0) {
      myGraphicSetState.overrideGL(storedCursor.getGLOverride());
    }
  }
Example #4
0
  @Override
  public void reset() {
    myGraphicSetState.resetState();

    myStyleState.reset();

    myTerminalTextBuffer.clearAll();

    myDisplay.setScrollingEnabled(true);

    initModes();

    initMouseModes();

    cursorPosition(1, 1);
  }
Example #5
0
  @Override
  public void restoreCursor() {
    if (myStoredCursor != null) {
      restoreCursor(myStoredCursor);
    } else { // If nothing was saved by DECSC
      setModeEnabled(TerminalMode.OriginMode, false); // Resets origin mode (DECOM)
      cursorPosition(1, 1); // Moves the cursor to the home position (upper left of screen).
      myStyleState.reset(); // Turns all character attributes off (normal setting).

      myGraphicSetState.resetState();
      // myGraphicSetState.designateGraphicSet(0, CharacterSet.ASCII);//Maps the ASCII character set
      // into GL
      // mapCharsetToGL(0);
      // myGraphicSetState.designateGraphicSet(1, CharacterSet.DEC_SUPPLEMENTAL);
      // mapCharsetToGR(1); //and the DEC Supplemental Graphic set into GR
    }
    myDisplay.setCursor(myCursorX, myCursorY);
  }
Example #6
0
 @Override
 public void singleShiftSelect(int num) {
   myGraphicSetState.overrideGL(num);
 }
Example #7
0
 @Override
 public void designateCharacterSet(int tableNumber, char charset) {
   GraphicSet gs = myGraphicSetState.getGraphicSet(tableNumber);
   myGraphicSetState.designateGraphicSet(gs, charset);
 }
Example #8
0
 @Override
 public void mapCharsetToGR(int num) {
   myGraphicSetState.setGR(num);
 }