@Override public void render(Graphics2D g) { currentPlayField.render(g); // handles those few sprites behind the players that we don't want to // collide immediately upon creation for (Sprite currentSprite : blockQueue) { currentSprite.render(g); } }
@Override public void render(Graphics2D g) { super.render(g); createButtonRect(g, true); createText(g); // カーソルが重なったら,ボタンを枠で囲む if (isMouseCursorOverlaped()) { createButtonOutsideRect(g); } }