/** * Invoked when the Activity is created. * * @param savedInstanceState a Bundle containing state saved from a previous execution, or null if * this is a new execution */ @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); // tell system to use the layout defined in our XML file setContentView(R.layout.lunar_layout); // get handles to the LunarView from XML, and its LunarThread mLunarView = (LunarView) findViewById(R.id.lunar); mLunarThread = mLunarView.getThread(); // give the LunarView a handle to the TextView used for messages mLunarView.setTextView((TextView) findViewById(R.id.text)); if (savedInstanceState == null) { // we were just launched: set up a new game mLunarThread.setState(LunarThread.STATE_READY); Log.w(this.getClass().getName(), "SIS is null"); } else { // we are being restored: resume a previous game mLunarThread.restoreState(savedInstanceState); Log.w(this.getClass().getName(), "SIS is nonnull"); } }
/** Invoked when the Activity loses user focus. */ @Override protected void onPause() { super.onPause(); mLunarView.getThread().pause(); // pause game when Activity pauses }