public void fadeOutArena() { System.out.println("fade out arena"); // wyjeb kostki for (Dice dice : heroDices) { dice.setStopklatka(false); dice.setTouchable(Touchable.disabled); dice.addAction(moveTo(dice.getX(), -200, 1.0f, Interpolation.fade)); } // // wyjeb atakuj atakujButton.addAction(moveTo(565, -200, 1.0f, Interpolation.fade)); // zamknij kotare kotaraState.setAnimation(0, "close", false); // if (kotaraState.getCurrent(0) == null) { // System.out.println("kotara sie zamknela"); // } if (kotaraState.getCurrent(0).isComplete()) { System.out.println("REKSIO"); } game.player.playerHp = game.initialHp; playerIcon.setHp(game.player.playerHp); // generujEnemys(); title.setClicked(false); currentState = GameState.TITLE; resetMapa(); resetTitle(); }
public void update(float delta) { // we dont have an idle animation, so we just dont animate until we need to if (isExecuting) { animationState.update(delta); animationState.apply(skeleton); skeleton.updateWorldTransform(); } }
@Override public void act(float delta) { super.act(delta); skeleton.setX(getX()); skeleton.setY(getY()); skeleton.getRootBone().setScaleX(getScaleX()); skeleton.getRootBone().setScaleY(getScaleY()); animationState.update(delta); animationState.apply(skeleton); skeleton.updateWorldTransform(); }
public void updateTitle(float delta) { // System.out.println("update title"); batch.begin(); switch (level) { case 0: batch.draw(swiat00tlo, 0, 0); break; case 1: batch.draw(swiat01tlo, 0, 0); break; case 2: batch.draw(swiat02tlo, 0, 0); break; case 3: batch.draw(swiat03tlo, 0, 0); break; } // total power numbers font.draw(batch, "total: ", 35, 100); font.draw(batch, pulaGracza + "", 50, 70, 50, Align.center, false); font.draw(batch, "total: ", 1160, 100); font.draw(batch, pulaPrzeciwnika + "", 1175, 70, 50, Align.center, false); // actual hp font.draw( batch, game.player.playerHp + "", playerIcon.getX() - 25, playerIcon.getY() + 260, 50, Align.center, false); if (enemys.size > 0) { font.draw( batch, enemys.peek().getHp() + "", enemys.peek().getX() - 15, enemys.peek().getY() + 260); } batch.end(); // draw kotara batch.begin(); kotaraState.update(Gdx.graphics.getDeltaTime()); kotaraState.apply(kotaraSkeleton); kotaraSkeleton.updateWorldTransform(); sr.draw(batch, kotaraSkeleton); batch.end(); // sprawdz czy kotara sie odslonila if (kotaraState.getCurrent(0) == null) { currentState = GameState.MAP; } stage.act(delta); stage.draw(); }
public void updateMap(float delta) { // System.out.println("update map"); // draw kotara batch.begin(); kotaraState.update(Gdx.graphics.getDeltaTime()); kotaraState.apply(kotaraSkeleton); kotaraSkeleton.updateWorldTransform(); sr.draw(batch, kotaraSkeleton); batch.end(); stage.act(delta); stage.draw(); }
@Override public void draw(Batch batch, float parentAlpha) { super.draw(batch, parentAlpha); batch.end(); batch.begin(); state.update(Gdx.graphics.getDeltaTime()); state.apply( skeleton); // Poses skeleton using current animations. This sets the bones' local SRT. skeleton.updateWorldTransform(); // Uses the bones' local SRT to compute their world SRT. renderer.draw(batch, skeleton); batch.end(); batch.begin(); batch.draw(texture, this.getX(), this.getY() + 20f); }
public Facebuttons(Everybodyloveskimchi g, String n) { this.game = g; this.assignedname = n; texture = new Texture(Gdx.files.internal("faceicons/" + n + ".png")); this.renderer = new SkeletonRenderer(); renderer.setPremultipliedAlpha(true); this.atlas = new TextureAtlas(Gdx.files.internal("foodx.atlas")); SkeletonJson json = new SkeletonJson((TextureAtlas) atlas); json.setScale(0.7f); SkeletonData skeletonData = json.readSkeletonData(Gdx.files.internal("foodx.json")); skeleton = new Skeleton(skeletonData); skeleton.setPosition(0, 0); skeleton.getRootBone().setScale(0.6f); AnimationStateData stateData = new AnimationStateData(skeletonData); state = new AnimationState(stateData); state.setTimeScale(0.5f); state.setAnimation(0, "idle", false); setAg(); this.setBounds(0, 0, 98f, 106f); this.addListener( new InputListener() { @Override public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) { if (enabled) { System.out.println(assignedname + "down"); clickedY = -5f; game.members.get(assignedname).foodtoeat = game.currentFood; game.sendMemeber(assignedname); // clickedY // moveTo(0f,100f,10); // } return true; } @Override public void touchUp(InputEvent event, float x, float y, int pointer, int button) { if (enabled) { System.out.println(assignedname + "up"); clickedY = 0f; // trip(); } } }); }
@VisInternal public void updateDefaultAnimations() { if (defaultAnimation == null) defaultAnimation = skeleton.getData().getAnimations().get(0).getName(); if (playOnStart) state.setAnimation(0, defaultAnimation, true); }
void setAnimation() { if (ui.animationList.getSelected() == null) return; int track = ui.trackButtons.getCheckedIndex(); TrackEntry current = state.getCurrent(track); TrackEntry entry; if (current == null) { state.setEmptyAnimation(track, 0); entry = state.addAnimation(track, ui.animationList.getSelected(), ui.loopCheckbox.isChecked(), 0); entry.setMixDuration(ui.mixSlider.getValue()); } else { entry = state.setAnimation(track, ui.animationList.getSelected(), ui.loopCheckbox.isChecked()); } entry.setAlpha(ui.alphaSlider.getValue()); }
public void fadeOutMapa(float daleta) { if (!mapa.isClicked() && pozwolSchowac) { mapa.setClicked(true); game.getBee().play(0.6f); // schowaj mape mapa.addAction(moveTo(mapaX, -900, 1.0f, Interpolation.fade)); // otworz kotare kotaraState.setAnimation(0, "open", false); // uzupelnij(); // uruchom mechanike rozgrywki resetArena(); // for (Dice dice : heroDices) { // dice.setTouchable(Touchable.enabled); // dice.setVisible(true); // } } }
public void onDeserialize(SkeletonData skeletonData) { init(skeletonData); if (playOnStart) { state.setAnimation(0, defaultAnimation, true); } }
public void reset() { setAg(); state.setAnimation(0, "idle", false); }
public void render() { Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); float delta = Gdx.graphics.getDeltaTime(); // Draw skeleton origin lines. ShapeRenderer shapes = debugRenderer.getShapeRenderer(); if (state != null) { shapes.setColor(Color.DARK_GRAY); shapes.begin(ShapeType.Line); shapes.line(skeleton.x, -99999, skeleton.x, 99999); shapes.line(-99999, skeleton.y, 99999, skeleton.y); shapes.end(); } if (skeleton != null) { // Reload if skeleton file was modified. if (reloadTimer <= 0) { lastModifiedCheck -= delta; if (lastModifiedCheck < 0) { lastModifiedCheck = checkModifiedInterval; long time = skeletonFile.lastModified(); if (time != 0 && lastModified != time) reloadTimer = reloadDelay; } } else { reloadTimer -= delta; if (reloadTimer <= 0) { loadSkeleton(skeletonFile); ui.toast("Reloaded."); } } // Pose and render skeleton. state.getData().setDefaultMix(ui.mixSlider.getValue()); renderer.setPremultipliedAlpha(ui.premultipliedCheckbox.isChecked()); skeleton.setFlip(ui.flipXCheckbox.isChecked(), ui.flipYCheckbox.isChecked()); skeleton.setPosition(skeletonX, skeletonY); delta = Math.min(delta, 0.032f) * ui.speedSlider.getValue(); skeleton.update(delta); state.update(delta); state.apply(skeleton); skeleton.updateWorldTransform(); batch.setColor(Color.WHITE); batch.begin(); renderer.draw(batch, skeleton); batch.end(); debugRenderer.setBones(ui.debugBonesCheckbox.isChecked()); debugRenderer.setRegionAttachments(ui.debugRegionsCheckbox.isChecked()); debugRenderer.setBoundingBoxes(ui.debugBoundingBoxesCheckbox.isChecked()); debugRenderer.setMeshHull(ui.debugMeshHullCheckbox.isChecked()); debugRenderer.setMeshTriangles(ui.debugMeshTrianglesCheckbox.isChecked()); debugRenderer.setPaths(ui.debugPathsCheckbox.isChecked()); debugRenderer.draw(skeleton); } if (state != null) { // AnimationState status. status.setLength(0); for (int i = 0, n = state.getTracks().size; i < n; i++) { TrackEntry entry = state.getTracks().get(i); if (entry == null) continue; status.append(i); status.append(": [LIGHT_GRAY]"); status(entry); status.append("[WHITE]"); status.append(entry.animation.name); status.append('\n'); } ui.statusLabel.setText(status); } // Render UI. ui.render(); // Draw indicator lines for animation and mix times. if (state != null) { TrackEntry entry = state.getCurrent(0); if (entry != null) { shapes.begin(ShapeType.Line); float percent = entry.getAnimationTime() / entry.getAnimationEnd(); float x = ui.window.getRight() + (Gdx.graphics.getWidth() - ui.window.getRight()) * percent; shapes.setColor(Color.CYAN); shapes.line(x, 0, x, 12); percent = entry.getMixDuration() == 0 ? 1 : Math.min(1, entry.getMixTime() / entry.getMixDuration()); x = ui.window.getRight() + (Gdx.graphics.getWidth() - ui.window.getRight()) * percent; shapes.setColor(Color.RED); shapes.line(x, 0, x, 12); shapes.end(); } } }
void loadSkeleton(final FileHandle skeletonFile) { if (skeletonFile == null) return; try { // Setup a texture atlas that uses a white image for images not found in the atlas. Pixmap pixmap = new Pixmap(32, 32, Format.RGBA8888); pixmap.setColor(new Color(1, 1, 1, 0.33f)); pixmap.fill(); final AtlasRegion fake = new AtlasRegion(new Texture(pixmap), 0, 0, 32, 32); pixmap.dispose(); String atlasFileName = skeletonFile.nameWithoutExtension(); if (atlasFileName.endsWith(".json")) atlasFileName = new FileHandle(atlasFileName).nameWithoutExtension(); FileHandle atlasFile = skeletonFile.sibling(atlasFileName + ".atlas"); if (!atlasFile.exists()) atlasFile = skeletonFile.sibling(atlasFileName + ".atlas.txt"); TextureAtlasData data = !atlasFile.exists() ? null : new TextureAtlasData(atlasFile, atlasFile.parent(), false); TextureAtlas atlas = new TextureAtlas(data) { public AtlasRegion findRegion(String name) { AtlasRegion region = super.findRegion(name); if (region == null) { // Look for separate image file. FileHandle file = skeletonFile.sibling(name + ".png"); if (file.exists()) { Texture texture = new Texture(file); texture.setFilter(TextureFilter.Linear, TextureFilter.Linear); region = new AtlasRegion(texture, 0, 0, texture.getWidth(), texture.getHeight()); region.name = name; } } return region != null ? region : fake; } }; // Load skeleton data. String extension = skeletonFile.extension(); if (extension.equalsIgnoreCase("json") || extension.equalsIgnoreCase("txt")) { SkeletonJson json = new SkeletonJson(atlas); json.setScale(ui.scaleSlider.getValue()); skeletonData = json.readSkeletonData(skeletonFile); } else { SkeletonBinary binary = new SkeletonBinary(atlas); binary.setScale(ui.scaleSlider.getValue()); skeletonData = binary.readSkeletonData(skeletonFile); if (skeletonData.getBones().size == 0) throw new Exception("No bones in skeleton data."); } } catch (Exception ex) { ex.printStackTrace(); ui.toast("Error loading skeleton: " + skeletonFile.name()); lastModifiedCheck = 5; return; } skeleton = new Skeleton(skeletonData); skeleton.setToSetupPose(); skeleton = new Skeleton(skeleton); // Tests copy constructors. skeleton.updateWorldTransform(); state = new AnimationState(new AnimationStateData(skeletonData)); state.addListener( new AnimationStateAdapter() { public void event(TrackEntry entry, Event event) { ui.toast(event.getData().getName()); } }); this.skeletonFile = skeletonFile; prefs.putString("lastFile", skeletonFile.path()); prefs.flush(); lastModified = skeletonFile.lastModified(); lastModifiedCheck = checkModifiedInterval; // Populate UI. ui.window.getTitleLabel().setText(skeletonFile.name()); { Array<String> items = new Array(); for (Skin skin : skeletonData.getSkins()) items.add(skin.getName()); ui.skinList.setItems(items); } { Array<String> items = new Array(); for (Animation animation : skeletonData.getAnimations()) items.add(animation.getName()); ui.animationList.setItems(items); } ui.trackButtons.getButtons().first().setChecked(true); // Configure skeleton from UI. if (ui.skinList.getSelected() != null) skeleton.setSkin(ui.skinList.getSelected()); setAnimation(); // ui.animationList.clearListeners(); // state.setAnimation(0, "walk", true); }
public void updateArena(float delta) { // kowadlo if (kowadlo.isDropped() && kowadlo.getY() == 190) { enemys.peek().setDeleted(true); kowadlo.setPosition(1050, 900); kowadlo.setDropped(false); } // gameover, zapraklo hp playerowi if (game.player.playerHp <= 0) { // killEnemy(); fadeOutArena(); } // zabiles wszystkie enemysy if (enemys.size <= 0) { // generujEnemys(); fadeOutArena(); } batch.begin(); switch (level) { case 0: batch.draw(swiat00tlo, 0, 0); break; case 1: batch.draw(swiat01tlo, 0, 0); break; case 2: batch.draw(swiat02tlo, 0, 0); break; case 3: batch.draw(swiat03tlo, 0, 0); break; } // total power numbers font.draw(batch, "total: ", 35, 100); font.draw(batch, pulaGracza + "", 50, 70, 50, Align.center, false); font.draw(batch, "total: ", 1160, 100); font.draw(batch, pulaPrzeciwnika + "", 1175, 70, 50, Align.center, false); batch.end(); if (heroTurn) { checkHeroDices(); } else { generateEnemyDices(); } stageCharacters.act(delta); stageCharacters.draw(); batch.begin(); // wypisywanie actual hp font.draw( batch, game.player.playerHp + "", playerIcon.getX() - 25, playerIcon.getY() + 260, 50, Align.center, false); if (enemys.size > 0) { font.draw( batch, enemys.peek().getHp() + "", enemys.peek().getX() - 15, enemys.peek().getY() + 260); } batch.end(); // rysowanie paskow hp shpr.begin(ShapeType.Filled); playerIcon.renderHp(shpr); if (enemys.size > 0) { enemys.peek().renderHp(shpr); } shpr.end(); // draw kotara batch.begin(); kotaraState.update(Gdx.graphics.getDeltaTime()); kotaraState.apply(kotaraSkeleton); kotaraSkeleton.updateWorldTransform(); sr.draw(batch, kotaraSkeleton); batch.end(); batch.begin(); // turn info if (heroTurn) { font.draw(batch, "TURA GRACZA", 50, 700); } else { font.draw(batch, "TURA OBCYCH", 1050, 700); } // status przeciwnikow font.draw(batch, enemys.size + "", 600, 700, 50, Align.center, false); // kowadlo.draw(batch); batch.end(); stage.act(delta); stage.draw(); // check for deleting enemy from quest for (int i = 0; i < enemys.size; i++) { if (enemys.get(i).isDeleted()) { enemys.get(i).remove(); enemys.removeIndex(i); if (enemys.size > 0) { if (enemys.size >= 45) { game.player.playerHp = game.player.playerHp + 10; playerIcon.setHp(game.player.playerHp); } showEnemy(); } } } }
public Gamescreen(Jamwteatrze game) { this.game = game; // set game state currentState = GameState.TITLE; // currentState = GameState.MAP; // currentState = GameState.ARENA; batch = new SpriteBatch(); camera = new OrthographicCamera(1280, 720); camera.position.set(camera.viewportWidth / 2f, camera.viewportHeight / 2f, 0); viewport = new FitViewport(1280, 720, camera); camera.update(); // spine sr = new SkeletonRenderer(); dr = new SkeletonRendererDebug(); dr.setBoundingBoxes(false); dr.setRegionAttachments(false); // stage stage = new Stage(viewport, batch); stageCharacters = new Stage(viewport, batch); Gdx.input.setInputProcessor(stage); // ----------------- DEKLARACJE playerIcon = new SpineActor(batch, sr, shpr, "characters/goral", true, game.player.playerHp); playerIcon.setPosition(-400, 180); stageCharacters.addActor(playerIcon); generujEnemys(); // atakuj button atakujTex = Assets.manager.get(Assets.atakuj, Texture.class); atakujTex.setFilter(TextureFilter.Linear, TextureFilter.Linear); atakujButton = new ImageButton(new SpriteDrawable(new Sprite(atakujTex))); atakujButton.setPosition(565, -200); atakujButton.addListener( new InputListener() { public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) { if (pulaGracza > 0 && !atakowanie) { atakowanie = true; System.out.println("atakuj button pressed"); atakuj(); } return true; } }); stage.addActor(atakujButton); // gui font = Assets.manager.get(Assets.myFont, BitmapFont.class); font.getData().setScale(0.7f); font.getRegion().getTexture().setFilter(TextureFilter.Linear, TextureFilter.Linear); scena = Assets.manager.get(Assets.scena, Texture.class); scena.setFilter(TextureFilter.Linear, TextureFilter.Linear); panel = Assets.manager.get(Assets.panel, Texture.class); panel.setFilter(TextureFilter.Linear, TextureFilter.Linear); // tla swiat00tlo = Assets.manager.get(Assets.swiat00tlo, Texture.class); swiat00tlo.setFilter(TextureFilter.Linear, TextureFilter.Linear); swiat01tlo = Assets.manager.get(Assets.swiat01tlo, Texture.class); swiat01tlo.setFilter(TextureFilter.Linear, TextureFilter.Linear); swiat02tlo = Assets.manager.get(Assets.swiat02tlo, Texture.class); swiat02tlo.setFilter(TextureFilter.Linear, TextureFilter.Linear); swiat03tlo = Assets.manager.get(Assets.swiat03tlo, Texture.class); swiat03tlo.setFilter(TextureFilter.Linear, TextureFilter.Linear); kowadloTex = Assets.manager.get(Assets.kowadloTex, Texture.class); kowadloTex.setFilter(TextureFilter.Linear, TextureFilter.Linear); // kowadlo = new Sprite(kowadloTex); // kowadlo.setPosition(100, 100); // DICES heroDices = new Array<Dice>(); enemyDices = new Array<Dice>(); // ------ generate hero dieces heroDices.add(new Dice(this, true)); heroDices.add(new Dice(this, true)); // heroDices.add(new Dice(this)); numberHeroDieces = heroDices.size; baseHeroDieces = numberHeroDieces; for (Dice dice : heroDices) { // dice.debug(); dice.setTouchable(Touchable.disabled); dice.setVisible(false); stage.addActor(dice); } // ------ generate enemy dieces enemyDices.add(new Dice(this, false)); enemyDices.add(new Dice(this, false)); numberEnemyDieces = enemyDices.size; baseEnemyDieces = numberEnemyDieces; for (int i = 0; i < enemyDices.size; i++) { enemyDices.get(i).setPosition(725 + (i * 133), -150); if (!heroTurn) { enemyDices.get(i).addAction(moveTo(725 + (i * 133), 37, 1.0f, Interpolation.bounceOut)); } } for (Dice dice : enemyDices) { // dice.debug(); stage.addActor(dice); } // kotara kotaraAtlas = new TextureAtlas(Gdx.files.internal("gui/kotara.atlas")); kotaraJson = new SkeletonJson(kotaraAtlas); kotaraSkeletonData = kotaraJson.readSkeletonData(Gdx.files.internal("gui/kotara.json")); kotaraSkeleton = new Skeleton(kotaraSkeletonData); kotaraIdleAnimation = kotaraSkeletonData.findAnimation("idle"); AnimationStateData stateData = new AnimationStateData(kotaraSkeletonData); kotaraState = new AnimationState(stateData); kotaraState.addAnimation(0, "idle", true, 0); kotaraSkeleton.setPosition(-200, -150); // title title = new SpineButton(batch, sr, "gui/title", "idle", 100, 0, 800, 600); // title.debug(); title.setClicked(false); if (currentState == GameState.TITLE) { resetTitle(); } // title listeners title.addListener( new InputListener() { public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) { if (!title.isClicked() && title.getY() <= 20) { title.setClicked(true); fadeOutTitle(Gdx.graphics.getDeltaTime()); } return true; } }); stage.addActor(title); // mapa mapa = new SpineButton(batch, sr, "gui/mapa", "show0", 100, 0, 800, 600); mapa.setPosition(mapaX, -900); // mapa.debug(); mapa.setClicked(false); // mapa listeners TODO! mapa.addListener( new InputListener() { public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) { fadeOutMapa(Gdx.graphics.getDeltaTime()); return true; } }); stage.addActor(mapa); // if (currentState == GameState.ARENA) { // resetArena(); // } }