public final boolean onBlockPlace(final Block block, final Player player, final IEssentials ess) { User user = ess.getUser(player); try { return onBlockPlace(block, user, getUsername(user), ess); } catch (ChargeException ex) { ess.showError(user, ex, signName); } catch (SignException ex) { ess.showError(user, ex, signName); } return false; }
public final boolean onSignInteract( final Block block, final Player player, final IEssentials ess) { final ISign sign = new BlockSign(block); final User user = ess.getUser(player); try { return (user.isAuthorized("essentials.signs." + signName.toLowerCase() + ".use") || user.isAuthorized("essentials.signs.use." + signName.toLowerCase())) && onSignInteract(sign, user, getUsername(user), ess); } catch (ChargeException ex) { ess.showError(user, ex, signName); return false; } catch (SignException ex) { ess.showError(user, ex, signName); return false; } }
public final boolean onSignCreate(final SignChangeEvent event, final IEssentials ess) { final ISign sign = new EventSign(event); final User user = ess.getUser(event.getPlayer()); if (!(user.isAuthorized("essentials.signs." + signName.toLowerCase() + ".create") || user.isAuthorized("essentials.signs.create." + signName.toLowerCase()))) { // Return true, so other plugins can use the same sign title, just hope // they won't change it to ยง1[Signname] return true; } sign.setLine(0, Util.format("signFormatFail", this.signName)); try { final boolean ret = onSignCreate(sign, user, getUsername(user), ess); if (ret) { sign.setLine(0, getSuccessName()); } return ret; } catch (ChargeException ex) { ess.showError(user, ex, signName); } catch (SignException ex) { ess.showError(user, ex, signName); } // Return true, so the player sees the wrong sign. return true; }