public void drawProgress() {
   drawProgress(tileEntity.getProgress(), guiLeft, guiTop);
 }
 private void drawEnergy() {
   drawEnergy(tileEntity.energyStored, tileEntity.getMaxEnergyStored(null), guiLeft, guiTop);
 }
 private void drawEnergyOverlay() {
   drawEnergyOverlay(mouseX, mouseY, tileEntity.energyStored, tileEntity.getMaxEnergyStored(null));
 }