public Window returnScreen() { final TextButton ts = new TextButton("Return to Title Screen", skin, "default"); ts.addListener( new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { game.setScreen(new SplashScreen(game)); } }); final TextButton qd = new TextButton("Quit to Desktop", skin, "default"); qd.addListener( new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { Gdx.app.exit(); } }); final Window win = new Window("Return Menu", skin); win.setWidth(200); win.setHeight(90); win.setMovable(true); win.setPosition( Gdx.graphics.getWidth() / 2 - 100, Gdx.graphics.getHeight() / 2 - win.getHeight() / 2); win.defaults().space(5); win.row().fill().expandX(); win.add(ts); win.row().fill(); win.add(qd); return win; }