public void showShieldBuff() { final Image shieldBuff = new Image(AssetLoader.uiAtlas.findRegion("shield")); final Label shieldTime = new Label("60:00s", Skins.xSmallTxt); Stack shieldBuffStack = new Stack(); shieldBuffStack.add(shieldBuff); Table shieldTimeTbl = new Table(); shieldTimeTbl.add(shieldTime).expand().bottom().left().pad(3); shieldBuffStack.add(shieldTimeTbl); final Table shieldBuffTbl = new Table(); shieldBuffTbl.setTransform(true); shieldBuffTbl.setBounds(0, 0, Resize.getWidth(), Resize.getHeight()); shieldBuffTbl.add(shieldBuffStack).size(60, 60).expand().right().top().padTop(200).padRight(10); GdxGame.hud_stage.addActor(shieldBuffTbl); actionManager.addAction( repeat( GameData.shieldDuration(), sequence( delay(1f), run( new Runnable() { @Override public void run() { GameData.setShieldDuration(GameData.shieldDuration() - 1); if (GameData.shieldDuration() <= 0) { GameData.setVillageShield(false); shieldBuffTbl.remove(); } String timer = SEG2HOR(GameData.shieldDuration()); shieldTime.setText(timer + "s"); } })))); }
private void rebuildStage() { skinCanyonBunny = new Skin( Gdx.files.internal(Constants.SKIN_TOWERDEFENCE), new TextureAtlas(Constants.TEXTURE_ATLAS_UI_TD)); // builder all layer stage.clear(); Stack stack = new Stack(); stage.addActor(stack); stack.setSize(Constants.VIEWPORT_GUI_WIDTH, Constants.VIEWPORT_GUI_HEIGHT); stack.add(buildBackgoundLayer()); stack.add(buildControlsLayer()); }
@Override public void add(Actor actor) { if (getChildren().size >= 1) { actor.setVisible(false); } super.add(actor); }
@Override public void create() { Gdx.gl.glClearColor(.3f, .3f, .3f, 1); fpsStringBuilder = new StringBuilder(); skin = new Skin(Gdx.files.internal("data/uiskin.json")); stage = new Stage(); stage.setDebugAll(DEBUG_STAGE); stageWidth = stage.getWidth(); stageHeight = stage.getHeight(); Gdx.input.setInputProcessor(new InputMultiplexer(stage)); Stack stack = new Stack(); stage.addActor(stack); stack.setSize(stageWidth, stageHeight); testsTable = new Table(); stack.add(testsTable); // Create behavior selection window List<String> testList = createTestList(); behaviorSelectionWindow = addBehaviorSelectionWindow("Behavior Tree Tests", testList, 0, -1); // Set selected test changeTest(0); fpsLabel = new Label("FPS: 999", skin); stage.addActor(fpsLabel); }
public void showSkills() { healBtn = new ImgButton(Skins.healBtn); healBtn.addListener( new ClickListener() { public void clicked(InputEvent event, float x, float y) { healVillage(); if (Tutorial.name("heal")) { lobby.tutorDialog.nextDialog(); } } }); shieldBtn = new ImgButton(Skins.shieldBtn); shieldBtn.addListener( new ClickListener() { public void clicked(InputEvent event, float x, float y) { if (GameData.level() >= 5) { shieldVillage(); } else { showNotif("Unlock this skill at Level 5"); } } }); if (GameData.level() < 5) { shieldBtn.setDisabled(true); } else { shieldBtn.setDisabled(false); } oneHitBtn = new ImgButton(Skins.oneHitBtn); oneHitBtn.addListener( new ClickListener() { public void clicked(InputEvent event, float x, float y) { if (GameData.level() >= 10) { oneHitSkill(); } else { showNotif("Unlock this skill at Level 10"); } } }); if (GameData.level() < 10) { oneHitBtn.setDisabled(true); } else { oneHitBtn.setDisabled(false); } healInfoBtn = new ImgButton(Skins.infoBtn); healInfoBtn.addListener( new ClickListener() { public void clicked(InputEvent event, float x, float y) { new GameInfo( "Heal\n\nRestores the village health by 10%. Consumes " + healMana + " mana."); } }); shieldInfoBtn = new ImgButton(Skins.infoBtn); shieldInfoBtn.addListener( new ClickListener() { public void clicked(InputEvent event, float x, float y) { new GameInfo( "Shield\n\nProtects the village from lost souls damage for 1 hour. Consumes " + shieldMana + " mana."); } }); oneHitInfoBtn = new ImgButton(Skins.infoBtn); oneHitInfoBtn.addListener( new ClickListener() { public void clicked(InputEvent event, float x, float y) { new GameInfo( "Bull's Eye\n\nEliminate a ghost by a single tap for 30 seconds. Consumes " + oneHitMana + " mana."); } }); table = new Table(); table.setTransform(true); table.setBounds(0, 0, Resize.getWidth(), Resize.getHeight()); // table.add(new Image(AssetLoader.uiAtlas.findRegion(""))); Table rightTable = new Table(); rightTable.setSize(345, 115); Stack healInfoStack = new Stack(); healInfoStack.add(healBtn); Table healTbl = new Table(); healTbl.add(healInfoBtn).size(40, 40).expand().right().top().pad(3); healInfoStack.add(healTbl); rightTable.add(healInfoStack).size(95, 95).pad(10); Stack shieldInfoStack = new Stack(); shieldInfoStack.add(shieldBtn); Table shieldTbl = new Table(); shieldTbl.add(shieldInfoBtn).size(40, 40).expand().right().top().pad(3); shieldInfoStack.add(shieldTbl); rightTable.add(shieldInfoStack).size(95, 95).pad(10); Stack oneHitInfoStack = new Stack(); oneHitInfoStack.add(oneHitBtn); Table oneHitTbl = new Table(); oneHitTbl.add(oneHitInfoBtn).size(40, 40).expand().right().top().pad(3); oneHitInfoStack.add(oneHitTbl); rightTable.add(oneHitInfoStack).size(95, 95).pad(10); table.add(rightTable).expand().bottom().right().padRight(110); // table.debug(); }
public void oneHitSkill() { if (oneHitMana <= GameData.mana()) { Sfx.playWind(); oneTapKo = true; oneTapDuration = 30; final Image oneTapBuff = new Image(AssetLoader.uiAtlas.findRegion("one-hit")); final Label oneTapBuffTime = new Label(oneTapDuration + "s", Skins.xSmallTxt); Stack oneTapBuffStack = new Stack(); oneTapBuffStack.add(oneTapBuff); Table oneTapBuffTimeTbl = new Table(); oneTapBuffTimeTbl.add(oneTapBuffTime).expand().bottom().left().pad(3); oneTapBuffStack.add(oneTapBuffTimeTbl); final Table oneTapBuffTbl = new Table(); oneTapBuffTbl.setTransform(true); oneTapBuffTbl.setBounds(0, 0, Resize.getWidth(), Resize.getHeight()); oneTapBuffTbl .add(oneTapBuffStack) .size(60, 60) .expand() .right() .top() .padTop(140) .padRight(10); GdxGame.hud_stage.addActor(oneTapBuffTbl); actionManager.addAction( repeat( 30, sequence( delay(1f), run( new Runnable() { @Override public void run() { oneTapDuration--; if (oneTapDuration <= 0) { oneTapKo = false; oneTapBuffTbl.remove(); } oneTapBuffTime.setText(oneTapDuration + "s"); } })))); actionManager.addAction( sequence( delay(30f), run( new Runnable() { @Override public void run() { oneTapKo = false; oneTapBuffTbl.remove(); } }))); if (GameData.mana() - oneHitMana < 0) { GameData.setMana(0); manaBar.addAction(scaleTo(0f, 1f, 1f)); } else { GameData.setMana(GameData.mana() - oneHitMana); lobby.updateLabels(); } mana.setText(GameData.mana() + "/" + GameData.maxMana()); closeUi(); } else { showMagicAd(); int neededMana = oneHitMana - GameData.mana(); showNotif("Need " + neededMana + " more mana."); } }
public MenuScreen(DirectedGame game) { super(game); // FlickrService.instance.getPhotos(1, 1); Player.instance.init(); jiggleAction = ActionFactory.wiggleRepeat(1f, 0.8f); final Table rootTable = new Table(); rootTable.setFillParent(true); howTo = new HowToActor(game); credits = new CreditsActor(); final Actor artTreachery = new Image(Assets.instance.skin.getRegion(AssetTextures.artTreachery)); credits.getColor().a = 0f; final Stack mainContainer = new Stack(); mainContainer.add(howTo); mainContainer.add(credits); rootTable.add(artTreachery).colspan(2).padTop(20f).row(); rootTable.add(mainContainer).expand(); // .fill(1f, 1f); rootTable.add(buildMenu()).expandY().center().padRight(20f); rootTable.row(); // rootTable.setDebug(true); this.stage.addActor(rootTable); stage.addListener( new InputListener() { @Override public boolean keyDown(InputEvent event, int keycode) { if (keycode == Keys.ESCAPE) { Gdx.app.exit(); return true; } else if (keycode == Keys.LEFT || keycode == Keys.A) { activatePrevButton(); return true; } else if (keycode == Keys.RIGHT || keycode == Keys.D) { activateNextButton(); return true; } else if (keycode == Keys.UP || keycode == Keys.W) { activatePrevButton(); return true; } else if (keycode == Keys.DOWN || keycode == Keys.S) { activateNextButton(); return true; } else if (keycode == Keys.ALT_LEFT || keycode == Keys.ALT_RIGHT || keycode == Keys.Z || keycode == Keys.SPACE) { // action button 1 useActiveButton(); return true; } else if (keycode == Keys.CONTROL_LEFT || keycode == Keys.CONTROL_RIGHT || keycode == Keys.X || keycode == Keys.SHIFT_LEFT || keycode == Keys.SHIFT_RIGHT) { // action button 2 useActiveButton(); return true; } return super.keyDown(event, keycode); } private void useActiveButton() { final InputEvent event = new InputEvent(); event.setPointer(0); event.setType(Type.touchDown); buttons.get(activeButtonIndex).fire(event); } private void activatePrevButton() { InputEvent event = new InputEvent(); event.setPointer(-1); event.setType(Type.exit); buttons.get(activeButtonIndex).fire(event); buttons.get(activeButtonIndex).removeAction(jiggleAction); if (activeButtonIndex == 0) { activeButtonIndex = buttons.size - 1; } else { activeButtonIndex--; } jiggleAction = ActionFactory.wiggleRepeat(1f, 0.8f); buttons.get(activeButtonIndex).addAction(jiggleAction); event = new InputEvent(); event.setPointer(-1); event.setType(Type.enter); buttons.get(activeButtonIndex).fire(event); } private void activateNextButton() { InputEvent event = new InputEvent(); event.setPointer(-1); event.setType(Type.exit); buttons.get(activeButtonIndex).fire(event); buttons.get(activeButtonIndex).removeAction(jiggleAction); if (activeButtonIndex == buttons.size - 1) { activeButtonIndex = 0; } else { activeButtonIndex++; } jiggleAction = ActionFactory.wiggleRepeat(1f, 0.8f); buttons.get(activeButtonIndex).addAction(jiggleAction); event = new InputEvent(); event.setPointer(-1); event.setType(Type.enter); buttons.get(activeButtonIndex).fire(event); } }); // ((OrthographicCamera) stage.getCamera()).zoom = 0.5f; }