public void render(float delta) { gameTicks++; long seconds = (long) ((gameTicks / 60D) * 10L); Gdx.gl.glClearColor(0.1f, 0.1f, 0.1f, 1); Gdx.gl.glClear(Gdx.gl.GL_COLOR_BUFFER_BIT); controller.update(delta); updateEntities(delta); renderer.render(); button.begin(ShapeRenderer.ShapeType.Filled); { if (Gdx.app.getType().equals(Application.ApplicationType.Android)) { Gdx.gl.glEnable(Gdx.gl20.GL_BLEND); Gdx.gl.glBlendFunc(Gdx.gl20.GL_SRC_ALPHA, Gdx.gl20.GL_ONE_MINUS_SRC_ALPHA); button.setColor(0.0F, 0.5F, 0.5F, 0.5F); button.rect(left.x, left.y, left.width, left.height); button.rect(right.x, right.y, right.width, right.height); button.setColor(1.0F, 1.0F, 1.0F, 0.5F); button.rect(jump.x, jump.y, jump.width, jump.height); } world.getJaxon().inventory.renderGUI(button, width, height, buttonSize * 0.75F); } button.end(); batch.begin(); { if (Gdx.app.getType().equals(Application.ApplicationType.Android)) { batch.draw(controlLeft, left.x, left.y, left.width, left.height); batch.draw(controlRight, right.x, right.y, right.width, right.height); batch.draw(controlUp, jump.x, jump.y, jump.width, jump.height); } world.getJaxon().inventory.renderItems(batch, width, height, buttonSize * 0.75F); font.draw( batch, "Time: " + (seconds / 10D) + " ticks, FPS: " + Gdx.graphics.getFramesPerSecond(), 0, height - 10); } batch.end(); }
public void begin() { mySpriteBatch.begin(); }