public static void reload() { background.reload(); items.reload(); explosionTexture.reload(); shipTexture.reload(); invaderTexture.reload(); if (Settings.soundEnabled) music.play(); }
@Override public void resume() { GL10 gl = glGraphics.getGL(); gl.glViewport(0, 0, glGraphics.getWidth(), glGraphics.getHeight()); gl.glClearColor(1, 0, 0, 1); gl.glMatrixMode(GL10.GL_PROJECTION); gl.glLoadIdentity(); gl.glOrthof(0, 320, 0, 480, 1, -1); gl.glMatrixMode(GL10.GL_MODELVIEW); bobTexture.reload(); gl.glEnable(GL10.GL_TEXTURE_2D); bobTexture.bind(); }
@Override public void present(float deltaTime) { GL10 gl = glGraphics.getGL(); gl.glClearColor(1, 0, 0, 1); gl.glClear(GL10.GL_COLOR_BUFFER_BIT); gl.glMatrixMode(GL10.GL_PROJECTION); gl.glLoadIdentity(); gl.glOrthof(0, 320, 0, 480, 1, -1); gl.glEnable(GL10.GL_TEXTURE_2D); bobTexture.bind(); gl.glMatrixMode(GL10.GL_MODELVIEW); for (int i = 0; i < NUM_BOBS; i++) { gl.glLoadIdentity(); gl.glTranslatef(bobs[i].x, bobs[i].y, 0); gl.glRotatef(45, 0, 0, 1); gl.glScalef(2, 0.5f, 0); bobModel.draw(GL10.GL_TRIANGLES, 0, 6); } fpsCounter.logFrame(); }
@Override public void pause() { helpImage.dispose(); }