Example #1
0
  public void build_trade_outpost_tower() throws CivException {
    /* Add trade good to town. */

    /* this.good is set by the good's load function or by the onBuild function. */
    TradeGood good = this.good;
    if (good == null) {
      throw new CivException("Couldn't find trade good at location:" + good);
    }

    /* Build the 'trade good tower' */
    /* This is always set on post build using the post build sync task. */
    if (tradeOutpostTower == null) {
      throw new CivException("Couldn't find trade outpost tower.");
    }

    Location centerLoc = tradeOutpostTower.getLocation();

    /* Build the bedrock tower. */
    for (int i = 0; i < 3; i++) {
      Block b = centerLoc.getBlock().getRelative(0, i, 0);
      ItemManager.setTypeId(b, CivData.BEDROCK);
      ItemManager.setData(b, 0);

      StructureBlock sb = new StructureBlock(new BlockCoord(b), this);
      this.addStructureBlock(sb.getCoord(), false);
      // CivGlobal.addStructureBlock(sb.getCoord(), this);
    }

    /* Place the sign. */
    Block b = centerLoc.getBlock().getRelative(1, 2, 0);
    ItemManager.setTypeId(b, CivData.WALL_SIGN);
    ItemManager.setData(b, CivData.DATA_SIGN_EAST);
    Sign s = (Sign) b.getState();
    s.setLine(0, good.getInfo().name);
    s.update();
    StructureBlock sb = new StructureBlock(new BlockCoord(b), this);
    // CivGlobal.addStructureBlock(sb.getCoord(), this);
    this.addStructureBlock(sb.getCoord(), false);

    /* Place the itemframe. */
    b = centerLoc.getBlock().getRelative(1, 1, 0);
    this.addStructureBlock(new BlockCoord(b), false);
    Block b2 = b.getRelative(0, 0, 0);
    Entity entity = CivGlobal.getEntityAtLocation(b2.getLocation());
    this.addStructureBlock(new BlockCoord(b2), false);

    if (entity == null || (!(entity instanceof ItemFrame))) {
      this.frameStore = new ItemFrameStorage(b.getLocation(), BlockFace.EAST);
    } else {
      this.frameStore = new ItemFrameStorage((ItemFrame) entity, b.getLocation());
    }

    this.frameStore.setBuildable(this);
  }
Example #2
0
  public void createControlPoint(BlockCoord absCoord) {

    Location centerLoc = absCoord.getLocation();

    /* Build the bedrock tower. */
    // for (int i = 0; i < 1; i++) {
    Block b = centerLoc.getBlock();
    ItemManager.setTypeId(b, CivData.FENCE);
    ItemManager.setData(b, 0);

    StructureBlock sb = new StructureBlock(new BlockCoord(b), this);
    this.addStructureBlock(sb.getCoord(), true);
    // }

    /* Build the control block. */
    b = centerLoc.getBlock().getRelative(0, 1, 0);
    ItemManager.setTypeId(b, CivData.OBSIDIAN);
    sb = new StructureBlock(new BlockCoord(b), this);
    this.addStructureBlock(sb.getCoord(), true);

    int townhallControlHitpoints;
    try {
      townhallControlHitpoints =
          CivSettings.getInteger(CivSettings.warConfig, "war.control_block_hitpoints_townhall");
    } catch (InvalidConfiguration e) {
      e.printStackTrace();
      townhallControlHitpoints = 100;
    }

    BlockCoord coord = new BlockCoord(b);
    this.controlPoints.put(coord, new ControlPoint(coord, this, townhallControlHitpoints));
  }