@Override public void move(int step) { if (state == FLEEING) { GameScene.add(Blob.seed(pos, Random.Int(5, 7), Web.class)); } super.move(step); }
public static void trigger(int pos, Char ch) { GameScene.add(Blob.seed(pos, 300 + 20 * Dungeon.depth, ToxicGas.class)); }