private void ReleaseAssets(Context context) { CreateRootDir(); CreateDataDir("ejoy2d"); CreateDataDir("assets"); String[] files = { "ejoy2d/init.lua", "ejoy2d/matrix.lua", "ejoy2d/particle.lua", "ejoy2d/shader.lua", "ejoy2d/simplepackage.lua", "ejoy2d/sprite.lua", "ejoy2d/spritepack.lua", "FZCY_GBK.ttf", "ex01.lua", "ex02.lua", "ex03.lua", "ex04.lua", "ex05.lua", "particle.1.pgm", "particle.1.ppm", "particle.lua", "particle_particle_config.lua", "sample.1.pgm", "sample.1.ppm", "sample.lua" }; for (int i = 0; i < files.length; i++) { CreateDataFile(context, files[i]); } }