Example #1
0
 @SideOnly(Side.CLIENT)
 private void startEffects() {
   ACSounds.playClient(sound = new FollowEntitySound(player, SOUND).setLoop());
   surround = new EntitySurroundArc(player);
   surround.setArcType(ArcType.THIN);
   world.spawnEntityInWorld(surround);
 }
Example #2
0
    @SideOnly(Side.CLIENT)
    private void startEffects() {
      player.worldObj.spawnEntityInWorld(arc = new EntityArc(player, ArcPatterns.chargingArc));
      arc.lengthFixed = false;
      arc.hideWiggle = 0.8;
      arc.showWiggle = 0.2;
      arc.texWiggle = 0.8;

      player.worldObj.spawnEntityInWorld(
          surround =
              new EntitySurroundArc(player.worldObj, player.posX, player.posY, player.posZ, 1, 1)
                  .setArcType(ArcType.NORMAL));

      sound = new FollowEntitySound(player, SOUND).setLoop();
      ACSounds.playClient(sound);
    }