public void applyEffect(MapleCharacter player, MapleMonster monster, boolean skill) { MapleDisease disease = null; Map<MonsterStatus, Integer> stats = new ArrayMap<MonsterStatus, Integer>(); List<Integer> reflection = new LinkedList<Integer>(); switch (skillId) { case 100: case 110: case 150: stats.put(MonsterStatus.WEAPON_ATTACK_UP, Integer.valueOf(x)); break; case 101: case 111: case 151: stats.put(MonsterStatus.MAGIC_ATTACK_UP, Integer.valueOf(x)); break; case 102: case 112: case 152: stats.put(MonsterStatus.WEAPON_DEFENSE_UP, Integer.valueOf(x)); break; case 103: case 113: case 153: stats.put(MonsterStatus.MAGIC_DEFENSE_UP, Integer.valueOf(x)); break; case 114: if (lt != null && rb != null && skill) { List<MapleMapObject> objects = getObjectsInRange(monster, MapleMapObjectType.MONSTER); final int hps = (getX() / 1000) * (int) (950 + 1050 * Math.random()); for (MapleMapObject mons : objects) { ((MapleMonster) mons).heal(hps, getY()); } } else { monster.heal(getX(), getY()); } break; case 120: disease = MapleDisease.SEAL; break; case 121: disease = MapleDisease.DARKNESS; break; case 122: disease = MapleDisease.WEAKEN; break; case 123: disease = MapleDisease.STUN; break; case 124: disease = MapleDisease.CURSE; break; case 125: disease = MapleDisease.POISON; break; case 126: // Slow disease = MapleDisease.SLOW; break; case 127: if (lt != null && rb != null && skill) { for (MapleCharacter character : getPlayersInRange(monster, player)) { character.dispel(); } } else { player.dispel(); } break; case 128: // Seduce disease = MapleDisease.SEDUCE; break; case 129: // Banish if (lt != null && rb != null && skill) { for (MapleCharacter chr : getPlayersInRange(monster, player)) { chr.changeMapBanish( monster.getBanish().getMap(), monster.getBanish().getPortal(), monster.getBanish().getMsg()); } } else { player.changeMapBanish( monster.getBanish().getMap(), monster.getBanish().getPortal(), monster.getBanish().getMsg()); } break; case 131: // Mist monster .getMap() .spawnMist( new MapleMist(calculateBoundingBox(monster.getPosition(), true), monster, this), x * 10, false, false); break; case 132: disease = MapleDisease.CONFUSE; break; case 133: // zombify break; case 140: if (makeChanceResult() && !monster.isBuffed(MonsterStatus.MAGIC_IMMUNITY)) { stats.put(MonsterStatus.WEAPON_IMMUNITY, Integer.valueOf(x)); } break; case 141: if (makeChanceResult() && !monster.isBuffed(MonsterStatus.WEAPON_IMMUNITY)) { stats.put(MonsterStatus.MAGIC_IMMUNITY, Integer.valueOf(x)); } break; case 143: // Weapon Reflect stats.put(MonsterStatus.WEAPON_REFLECT, Integer.valueOf(x)); stats.put(MonsterStatus.WEAPON_IMMUNITY, Integer.valueOf(x)); reflection.add(x); break; case 144: // Magic Reflect stats.put(MonsterStatus.MAGIC_REFLECT, Integer.valueOf(x)); stats.put(MonsterStatus.MAGIC_IMMUNITY, Integer.valueOf(x)); reflection.add(x); break; case 145: // Weapon / Magic reflect stats.put(MonsterStatus.WEAPON_REFLECT, Integer.valueOf(x)); stats.put(MonsterStatus.WEAPON_IMMUNITY, Integer.valueOf(x)); stats.put(MonsterStatus.MAGIC_REFLECT, Integer.valueOf(x)); stats.put(MonsterStatus.MAGIC_IMMUNITY, Integer.valueOf(x)); reflection.add(x); break; case 154: // accuracy up case 155: // avoid up case 156: // speed up break; case 200: if (monster.getMap().getSpawnedMonstersOnMap() < 80) { for (Integer mobId : getSummons()) { MapleMonster toSpawn = MapleLifeFactory.getMonster(mobId); toSpawn.setPosition(monster.getPosition()); int ypos, xpos; xpos = (int) monster.getPosition().getX(); ypos = (int) monster.getPosition().getY(); switch (mobId) { case 8500003: // Pap bomb high toSpawn.setFh((int) Math.ceil(Math.random() * 19.0)); ypos = -590; break; case 8500004: // Pap bomb xpos = (int) (monster.getPosition().getX() + Randomizer.nextInt(1000) - 500); if (ypos != -590) { ypos = (int) monster.getPosition().getY(); } break; case 8510100: // Pianus bomb if (Math.ceil(Math.random() * 5) == 1) { ypos = 78; xpos = (int) Randomizer.nextInt(5) + (Randomizer.nextInt(2) == 1 ? 180 : 0); } else { xpos = (int) (monster.getPosition().getX() + Randomizer.nextInt(1000) - 500); } break; } switch (monster.getMap().getId()) { case 220080001: // Pap map if (xpos < -890) { xpos = (int) (Math.ceil(Math.random() * 150) - 890); } else if (xpos > 230) { xpos = (int) (230 - Math.ceil(Math.random() * 150)); } break; case 230040420: // Pianus map if (xpos < -239) { xpos = (int) (Math.ceil(Math.random() * 150) - 239); } else if (xpos > 371) { xpos = (int) (371 - Math.ceil(Math.random() * 150)); } break; } toSpawn.setPosition(new Point(xpos, ypos)); monster .getMap() .spawnMonsterWithEffect(toSpawn, getSpawnEffect(), toSpawn.getPosition()); } } break; } if (stats.size() > 0) { if (lt != null && rb != null && skill) { for (MapleMapObject mons : getObjectsInRange(monster, MapleMapObjectType.MONSTER)) { ((MapleMonster) mons) .applyMonsterBuff(stats, getX(), getSkillId(), getDuration(), this, reflection); } } else { monster.applyMonsterBuff(stats, getX(), getSkillId(), getDuration(), this, reflection); } } if (disease != null) { if (lt != null && rb != null && skill) { int i = 0; for (MapleCharacter character : getPlayersInRange(monster, player)) { if (!character.isActiveBuffedValue(2321005)) { if (disease.equals(MapleDisease.SEDUCE)) { if (i < 10) { character.giveDebuff(MapleDisease.SEDUCE, this); i++; } } else { character.giveDebuff(disease, this); } } } } else { player.giveDebuff(disease, this); } } monster.usedSkill(skillId, skillLevel, cooltime); monster.setMp(monster.getMp() - getMpCon()); }
public static final void SummonPVP(final LittleEndianAccessor slea, final MapleClient c) { final MapleCharacter chr = c.getPlayer(); if (chr == null || chr.isHidden() || !chr.isAlive() || chr.hasBlockedInventory() || chr.getMap() == null || !chr.inPVP() || !chr.getEventInstance().getProperty("started").equals("1")) { return; } final MapleMap map = chr.getMap(); final MapleMapObject obj = map.getMapObject(slea.readInt(), MapleMapObjectType.SUMMON); if (obj == null || !(obj instanceof MapleSummon)) { chr.dropMessage(5, "The summon has disappeared."); return; } int tick = -1; if (slea.available() == 27) { slea.skip(23); tick = slea.readInt(); } final MapleSummon summon = (MapleSummon) obj; if (summon.getOwnerId() != chr.getId() || summon.getSkillLevel() <= 0) { chr.dropMessage(5, "Error."); return; } final Skill skil = SkillFactory.getSkill(summon.getSkill()); final MapleStatEffect effect = skil.getEffect(summon.getSkillLevel()); final int lvl = Integer.parseInt(chr.getEventInstance().getProperty("lvl")); final int type = Integer.parseInt(chr.getEventInstance().getProperty("type")); final int ourScore = Integer.parseInt(chr.getEventInstance().getProperty(String.valueOf(chr.getId()))); int addedScore = 0; final boolean magic = skil.isMagic(); boolean killed = false, didAttack = false; double maxdamage = lvl == 3 ? chr.getStat().getCurrentMaxBasePVPDamageL() : chr.getStat().getCurrentMaxBasePVPDamage(); maxdamage *= (effect.getDamage() + chr.getStat().getDamageIncrease(summon.getSkill())) / 100.0; int mobCount = 1, attackCount = 1, ignoreDEF = chr.getStat().ignoreTargetDEF; final SummonSkillEntry sse = SkillFactory.getSummonData(summon.getSkill()); if (summon.getSkill() / 1000000 != 35 && summon.getSkill() != 33101008 && sse == null) { chr.dropMessage(5, "Error in processing attack."); return; } Point lt, rb; if (sse != null) { if (sse.delay > 0) { if (tick != -1) { summon.CheckSummonAttackFrequency(chr, tick); chr.updateTick(tick); } else { summon.CheckPVPSummonAttackFrequency(chr); } chr.getCheatTracker().checkSummonAttack(); } mobCount = sse.mobCount; attackCount = sse.attackCount; lt = sse.lt; rb = sse.rb; } else { lt = new Point(-100, -100); rb = new Point(100, 100); } final Rectangle box = MapleStatEffect.calculateBoundingBox(chr.getTruePosition(), chr.isFacingLeft(), lt, rb, 0); List<AttackPair> ourAttacks = new ArrayList<AttackPair>(); List<Pair<Integer, Boolean>> attacks; maxdamage *= chr.getStat().dam_r / 100.0; for (MapleMapObject mo : chr.getMap().getCharactersIntersect(box)) { final MapleCharacter attacked = (MapleCharacter) mo; if (attacked.getId() != chr.getId() && attacked.isAlive() && !attacked.isHidden() && (type == 0 || attacked.getTeam() != chr.getTeam())) { double rawDamage = maxdamage / Math.max( 0, ((magic ? attacked.getStat().mdef : attacked.getStat().wdef) * Math.max(1.0, 100.0 - ignoreDEF) / 100.0) * (type == 3 ? 0.1 : 0.25)); if (attacked.getBuffedValue(MapleBuffStat.INVINCIBILITY) != null || PlayersHandler.inArea(attacked)) { rawDamage = 0; } rawDamage += (rawDamage * chr.getDamageIncrease(attacked.getId()) / 100.0); rawDamage *= attacked.getStat().mesoGuard / 100.0; rawDamage = attacked.modifyDamageTaken(rawDamage, attacked).left; final double min = (rawDamage * chr.getStat().trueMastery / 100); attacks = new ArrayList<Pair<Integer, Boolean>>(attackCount); int totalMPLoss = 0, totalHPLoss = 0; for (int i = 0; i < attackCount; i++) { int mploss = 0; double ourDamage = Randomizer.nextInt((int) Math.abs(Math.round(rawDamage - min)) + 1) + min; if (attacked.getStat().dodgeChance > 0 && Randomizer.nextInt(100) < attacked.getStat().dodgeChance) { ourDamage = 0; // i dont think level actually matters or it'd be too op // } else if (attacked.getLevel() > chr.getLevel() && Randomizer.nextInt(100) < // (attacked.getLevel() - chr.getLevel())) { // ourDamage = 0; } if (attacked.getBuffedValue(MapleBuffStat.MAGIC_GUARD) != null) { mploss = (int) Math.min( attacked.getStat().getMp(), (ourDamage * attacked.getBuffedValue(MapleBuffStat.MAGIC_GUARD).doubleValue() / 100.0)); } ourDamage -= mploss; if (attacked.getBuffedValue(MapleBuffStat.INFINITY) != null) { mploss = 0; } attacks.add(new Pair<Integer, Boolean>((int) Math.floor(ourDamage), false)); totalHPLoss += Math.floor(ourDamage); totalMPLoss += mploss; } attacked.addMPHP(-totalHPLoss, -totalMPLoss); ourAttacks.add(new AttackPair(attacked.getId(), attacked.getPosition(), attacks)); attacked.getCheatTracker().setAttacksWithoutHit(false); if (totalHPLoss > 0) { didAttack = true; } if (attacked.getStat().getHPPercent() <= 20) { SkillFactory.getSkill(attacked.getStat().getSkillByJob(93, attacked.getJob())) .getEffect(1) .applyTo(attacked); } if (effect != null) { if (effect.getMonsterStati().size() > 0 && effect.makeChanceResult()) { for (Map.Entry<MonsterStatus, Integer> z : effect.getMonsterStati().entrySet()) { MapleDisease d = MonsterStatus.getLinkedDisease(z.getKey()); if (d != null) { attacked.giveDebuff(d, z.getValue(), effect.getDuration(), d.getDisease(), 1); } } } effect.handleExtraPVP(chr, attacked); } chr.getClient() .getSession() .write( CField.getPVPHPBar( attacked.getId(), attacked.getStat().getHp(), attacked.getStat().getCurrentMaxHp())); addedScore += (totalHPLoss / 100) + (totalMPLoss / 100); // ive NO idea if (!attacked.isAlive()) { killed = true; } if (ourAttacks.size() >= mobCount) { break; } } } if (killed || addedScore > 0) { chr.getEventInstance().addPVPScore(chr, addedScore); chr.getClient().getSession().write(CField.getPVPScore(ourScore + addedScore, killed)); } if (didAttack) { chr.getMap() .broadcastMessage( SummonPacket.pvpSummonAttack( chr.getId(), chr.getLevel(), summon.getObjectId(), summon.isFacingLeft() ? 4 : 0x84, summon.getTruePosition(), ourAttacks)); if (!summon.isMultiAttack()) { chr.getMap().broadcastMessage(SummonPacket.removeSummon(summon, true)); chr.getMap().removeMapObject(summon); chr.removeVisibleMapObject(summon); chr.removeSummon(summon); if (summon.getSkill() != 35121011) { chr.cancelEffectFromBuffStat(MapleBuffStat.SUMMON); } } } }