public static final void UsePot(final LittleEndianAccessor slea, final MapleClient c) { final int itemid = slea.readInt(); final Item slot = c.getPlayer().getInventory(MapleInventoryType.USE).getItem(slea.readShort()); if (slot == null || slot.getQuantity() <= 0 || slot.getItemId() != itemid || itemid / 10000 != 244 || MapleItemInformationProvider.getInstance().getPot(itemid) == null) { c.getSession().write(CWvsContext.enableActions()); return; } c.getSession().write(CWvsContext.enableActions()); for (int i = 0; i < c.getPlayer().getImps().length; i++) { if (c.getPlayer().getImps()[i] == null) { c.getPlayer().getImps()[i] = new MapleImp(itemid); c.getSession() .write( CWvsContext.updateImp( c.getPlayer().getImps()[i], ImpFlag.SUMMONED.getValue(), i, false)); MapleInventoryManipulator.removeFromSlot( c, MapleInventoryType.USE, slot.getPosition(), (short) 1, false, false); return; } } }
public static final void FeedPot(final LittleEndianAccessor slea, final MapleClient c) { final int itemid = slea.readInt(); final Item slot = c.getPlayer() .getInventory(GameConstants.getInventoryType(itemid)) .getItem((short) slea.readInt()); if (slot == null || slot.getQuantity() <= 0 || slot.getItemId() != itemid) { c.getSession().write(CWvsContext.enableActions()); return; } final int level = GameConstants.getInventoryType(itemid) == MapleInventoryType.ETC ? MapleItemInformationProvider.getInstance().getItemMakeLevel(itemid) : MapleItemInformationProvider.getInstance().getReqLevel(itemid); if (level <= 0 || level < (Math.min(120, c.getPlayer().getLevel()) - 50) || (GameConstants.getInventoryType(itemid) != MapleInventoryType.ETC && GameConstants.getInventoryType(itemid) != MapleInventoryType.EQUIP)) { c.getPlayer().dropMessage(1, "The item must be within 50 levels of you."); c.getSession().write(CWvsContext.enableActions()); return; } final int index = slea.readInt() - 1; if (index < 0 || index >= c.getPlayer().getImps().length || c.getPlayer().getImps()[index] == null || c.getPlayer().getImps()[index].getLevel() >= (MapleItemInformationProvider.getInstance() .getPot(c.getPlayer().getImps()[index].getItemId()) .right - 1) || c.getPlayer().getImps()[index].getState() != 1) { c.getSession().write(CWvsContext.enableActions()); return; } int mask = ImpFlag.FULLNESS.getValue(); mask |= ImpFlag.FULLNESS_2.getValue(); mask |= ImpFlag.UPDATE_TIME.getValue(); mask |= ImpFlag.AWAKE_TIME.getValue(); // this is where the magic happens c.getPlayer() .getImps()[index] .setFullness( c.getPlayer().getImps()[index].getFullness() + (100 * (GameConstants.getInventoryType(itemid) == MapleInventoryType.EQUIP ? 2 : 1))); if (Randomizer.nextBoolean()) { mask |= ImpFlag.CLOSENESS.getValue(); c.getPlayer() .getImps()[index] .setCloseness( c.getPlayer().getImps()[index].getCloseness() + 1 + (Randomizer.nextInt( 5 * (GameConstants.getInventoryType(itemid) == MapleInventoryType.EQUIP ? 2 : 1)))); } else if (Randomizer.nextInt(5) == 0) { // 1/10 chance of sickness c.getPlayer().getImps()[index].setState(4); // sick mask |= ImpFlag.STATE.getValue(); } if (c.getPlayer().getImps()[index].getFullness() >= 1000) { c.getPlayer().getImps()[index].setState(1); c.getPlayer().getImps()[index].setFullness(0); c.getPlayer().getImps()[index].setLevel(c.getPlayer().getImps()[index].getLevel() + 1); mask |= ImpFlag.SUMMONED.getValue(); if (c.getPlayer().getImps()[index].getLevel() >= (MapleItemInformationProvider.getInstance() .getPot(c.getPlayer().getImps()[index].getItemId()) .right - 1)) { c.getPlayer().getImps()[index].setState(5); } } MapleInventoryManipulator.removeFromSlot( c, GameConstants.getInventoryType(itemid), slot.getPosition(), (short) 1, false, false); c.getSession().write(CWvsContext.updateImp(c.getPlayer().getImps()[index], mask, index, false)); }