private void setLevel(int level) { for (Subject subject : subjectList) { int mod = dice.nextInt(3) - 1; if (level + mod > 0) { subject.setLevel(level + mod); } else subject.setLevel(level); } }
public void levelUp() { experience = experience - XPNextLevel(level) + XPNextLevel(level - 1); setLevel(level + 1); DisplayText.add("", String.format("%s er nĂ¥ level %d!", this.getName(), level)); owner.levelUp(this); DisplayText.add("", String.format("Du ble litt bedre i %s", this.getName())); if (this.experienceTotal >= XPNextLevel(level)) { levelUp(); } }
public Subject copy(int level, Entity owner) { Subject newSubject = new Subject( getImage(), world, name, level, hpMax, practicalOffence, theoreticalOffence, practicalDefence, theoreticalDefence, speed, accuracy, evasion, type.toString(), allAttacks, attackLevels); newSubject.setOwner(owner); newSubject.setLevel(level); newSubject.setExperienceTotal(XPNextLevel(level - 1)); return newSubject; }