public void reset(final MarioAIOptions args) { deadEndsCount = 0; cannonsCount = 0; hillStraightCount = 0; tubesCount = 0; blocksCount = 0; coinsCount = 0; gapsCount = 0; hiddenBlocksCount = 0; mushrooms = 0; flowers = 0; creatures = 0; greenMushrooms = 0; totalHillStraight = args.getHillStraightCount() ? Integer.MAX_VALUE : 0; totalCannons = args.getCannonsCount() ? Integer.MAX_VALUE : 0; totalGaps = args.getGapsCount() ? Integer.MAX_VALUE : 0; totalDeadEnds = args.getDeadEndsCount() ? Integer.MAX_VALUE : 0; totalBlocks = args.getBlocksCount() ? Integer.MAX_VALUE : 0; totalHiddenBlocks = args.getHiddenBlocksCount() ? Integer.MAX_VALUE : 0; totalCoins = args.getCoinsCount() ? Integer.MAX_VALUE : 0; totalTubes = args.getTubesCount() ? Integer.MAX_VALUE : 0; resetUncountableCounters(); }
public void reset(MarioAIOptions marioAIOptions) { // System.out.println("\nLevelScene RESET!"); // this.gameViewer = setUpOptions[0] == 1; // System.out.println("this.mario.isMarioInvulnerable = " + // this.mario.isMarioInvulnerable); // this.levelDifficulty = marioAIOptions.getLevelDifficulty(); // System.out.println("this.levelDifficulty = " + this.levelDifficulty); // this.levelLength = marioAIOptions.getLevelLength(); // System.out.println("this.levelLength = " + this.levelLength); // this.levelSeed = marioAIOptions.getLevelRandSeed(); // System.out.println("levelSeed = " + levelSeed); // this.levelType = marioAIOptions.getLevelType(); // System.out.println("levelType = " + levelType); GlobalOptions.FPS = marioAIOptions.getFPS(); // System.out.println("GlobalOptions.FPS = " + GlobalOptions.FPS); GlobalOptions.isPowerRestoration = marioAIOptions.isPowerRestoration(); // System.out.println("GlobalOptions.isPowerRestoration = " + // GlobalOptions.isPowerRestoration); // GlobalOptions.isPauseWorld = marioAIOptions.isPauseWorld(); GlobalOptions.areFrozenCreatures = marioAIOptions.isFrozenCreatures(); // System.out.println("GlobalOptions = " + GlobalOptions.isPauseWorld); // GlobalOptions.isTimer = marioAIOptions.isTimer(); // System.out.println("GlobalOptions.isTimer = " + GlobalOptions.isTimer); // isToolsConfigurator = setUpOptions[11] == 1; this.setTimeLimit(marioAIOptions.getTimeLimit()); // System.out.println("this.getTimeLimit() = " + this.getTimeLimit()); // this.isViewAlwaysOnTop() ? 1 : 0, setUpOptions[13] GlobalOptions.isVisualization = marioAIOptions.isVisualization(); // System.out.println("visualization = " + visualization); killedCreaturesTotal = 0; killedCreaturesByFireBall = 0; killedCreaturesByStomp = 0; killedCreaturesByShell = 0; bricksBumped = 0; marioInitialPos = marioAIOptions.getMarioInitialPos(); greenMushroomMode = marioAIOptions.getGreenMushroomMode(); if (replayer != null) { try { // replayer.openNextReplayFile(); replayer.openFile("level.lvl"); level = (Level) replayer.readObject(); level.counters.resetUncountableCounters(); // replayer.closeFile(); // replayer.closeRecorder(); } catch (IOException e) { System.err.println("[Mario AI Exception] : level reading failed"); e.printStackTrace(); } catch (Exception e) { e.printStackTrace(); } } else level = LevelGenerator.createLevel(marioAIOptions); String fileName = marioAIOptions.getLevelFileName(); if (!fileName.equals("")) { try { Level.save(level, new ObjectOutputStream(new FileOutputStream(fileName))); } catch (IOException e) { System.err.println("[Mario AI Exception] : Cannot write to file " + fileName); e.printStackTrace(); } } this.levelSeed = level.randomSeed; this.levelLength = level.length; this.levelHeight = level.height; this.levelType = level.type; this.levelDifficulty = level.difficulty; Sprite.spriteContext = this; sprites.clear(); this.width = GlobalOptions.VISUAL_COMPONENT_WIDTH; this.height = GlobalOptions.VISUAL_COMPONENT_HEIGHT; Sprite.setCreaturesGravity(marioAIOptions.getCreaturesGravity()); Sprite.setCreaturesWind(marioAIOptions.getWind()); Sprite.setCreaturesIce(marioAIOptions.getIce()); Mario.resetStatic(marioAIOptions); bonusPoints = -1; mario = new Mario(this); // System.out.println("mario = " + mario); memo = ""; sprites.add(mario); startTime = 1; timeLeft = timeLimit * GlobalOptions.mariosecondMultiplier; tickCount = 0; }
public void resetDefault() { // TODO: set values to defaults reset(MarioAIOptions.getDefaultOptions()); }