Example #1
0
  // <Index = 1>
  @EventHandler
  public void onPlayerJoin(PlayerJoinEvent event) {
    Player p = event.getPlayer();
    String pName = p.getName();

    event.setJoinMessage(ChatMessages.WHITE + pName + ChatMessages.joinMessage);

    if (!ScoreboardHandler.isOnBoard(p)) ScoreboardHandler.initPlayer(p);

    if (Main.lobbyBoolean) ScoreboardHandler.hide(p);
    else ScoreboardHandler.sendBoard(p);

    Main.playerClasses.put(pName, "default");
    p.setGameMode(GameMode.SURVIVAL);
    InventoryClear.clear(p);
    p.sendMessage(" ");
    p.sendMessage(ChatMessages.welcomeMessage);
    p.sendMessage(ChatMessages.welcomeMessage2);
    p.sendMessage(" ");
    p.sendMessage(ChatMessages.alphaTestMessage1);
    p.sendMessage(ChatMessages.alphaTestMessage2);
    p.sendMessage(" ");
    Healer.simulateRespawn(p);
    if (Main.lobbyBoolean == true) {
      plugin.teleportHandle.teleportServerLobby(p);
    } else {
      plugin.teleportHandle.teleportToMapLobby(p);
      p.sendMessage(ChatMessages.selectedMapIs.replace("%%MAP%%", Main.selectedMap));
    }
  }
Example #2
0
  // <Index = 4>
  @EventHandler
  public void onPlayerRespawn(PlayerRespawnEvent event) {

    Player p = event.getPlayer();

    double x = plugin.getConfig().getInt("maps." + Main.selectedMap + ".lobby.x");
    double y = plugin.getConfig().getInt("maps." + Main.selectedMap + ".lobby.y");
    double z = plugin.getConfig().getInt("maps." + Main.selectedMap + ".lobby.z");
    float yaw = plugin.getConfig().getInt("maps." + Main.selectedMap + ".lobby.yaw");
    float pitch = plugin.getConfig().getInt("maps." + Main.selectedMap + ".lobby.pitch");

    World world = Bukkit.getServer().getWorld(Main.selectedMap);

    Location spawn = new Location(world, x, y, z, yaw, pitch);
    event.setRespawnLocation(spawn);

    p.teleport(spawn);
    InventoryClear.clear(p);
    Healer.simulateRespawn(p);

    p.sendMessage(ChatMessages.selectedMapIs.replace("%%MAP%%", Main.selectedMap));
  }