Example #1
0
  @Override
  public FluidTankInfo[] getTankInfo(ForgeDirection direction) {
    FluidTank compositeTank = new FluidTank(tank.getCapacity());

    TileTank tile = getBottomTank();

    int capacity = tank.getCapacity();

    if (tile != null && tile.tank.getFluid() != null) {
      compositeTank.setFluid(tile.tank.getFluid().copy());
    } else {
      return new FluidTankInfo[] {compositeTank.getInfo()};
    }

    tile = getTankAbove(tile);

    while (tile != null) {

      FluidStack liquid = tile.tank.getFluid();
      if (liquid == null || liquid.amount == 0) {
        // NOOP
      } else if (!compositeTank.getFluid().isFluidEqual(liquid)) {
        break;
      } else {
        compositeTank.getFluid().amount += liquid.amount;
      }

      capacity += tile.tank.getCapacity();
      tile = getTankAbove(tile);
    }

    compositeTank.setCapacity(capacity);
    return new FluidTankInfo[] {compositeTank.getInfo()};
  }
Example #2
0
  public void moveFluidBelow() {
    TileTank below = getTankBelow(this);
    if (below == null) {
      return;
    }

    int used = below.tank.fill(tank.getFluid(), true);
    if (used > 0) {
      hasUpdate = true; // not redundant because tank.drain operates on an IFluidTank, not a tile
      below.hasUpdate = true; // redundant because below.fill sets hasUpdate

      tank.drain(used, true);
    }
  }
Example #3
0
  /* UPDATING */
  @Override
  public void updateEntity() {
    if (CoreProxy.proxy.isRenderWorld(worldObj)) return;

    // Have liquid flow down into tanks below if any.
    if (tank.getFluid() != null) {
      moveFluidBelow();
    }

    if (hasUpdate && tracker.markTimeIfDelay(worldObj, 2 * BuildCraftCore.updateFactor)) {
      sendNetworkUpdate();
      hasUpdate = false;
    }
  }
Example #4
0
 @Override
 public FluidStack drain(ForgeDirection from, FluidStack resource, boolean doDrain) {
   if (resource != null && !resource.isFluidEqual(tank.getFluid())) return null;
   return drain(from, resource.amount, doDrain);
 }