private void readBroadcasts() { roundSignals = rc.emptySignalQueue(); zombieToAttack = getZombieToAttack(); RobotData broadcastDen = getZombieDen(); if (broadcastDen != null && !denDestroyed[broadcastDen.id] && broadcastDen.location != zombieDen) { setIndicatorString(2, "learned den exists " + broadcastDen); zombieDens.add(broadcastDen); } MapLocation newEnemyLocation = getEnemyLocation(); if (newEnemyLocation != null) { enemyLocation = newEnemyLocation; } updateDestroyedDens(); }