/** Draw the shapes in the model */ public void paintComponent(Graphics g) { super.paintComponent(g); // clears drawing area // draw the background image if one exists if (room.hasBackgroundImage()) { g.drawImage(room.getBackgroundImage(), 0, 0, this.getWidth(), this.getHeight(), this); } else { setBackground(room.getBackgroundColor()); } g.setColor(Color.WHITE); g.drawString("" + room.getRoomNumber(), size / 2, size / 2); if (room == maze.getCurrentRoom()) { maze.getPlayer().drawInCenter(g, this.getBounds()); } }