Example #1
0
  @Override
  public void draw(Camera cam) {
    Matrix.setIdentityM(modelMatrix, 0);
    Matrix.rotateM(modelMatrix, 0, angle, 0.0f, 1.0f, 0.0f);

    Camera updCam = new Camera(cam);
    updCam.setPos(
        cam.getPos()
            .rotate(
                -angle, 0.0f, 1.0f, 0.0f)); // camera position is changed WITHOUT updating matrices

    computeNodeSocketsPositions(updCam.getPos());
    // TODO: redo enable/disable switch when performance optimizations are done
    // GLES20.glDisable(GLES20.GL_DEPTH_TEST);
    // GLES20.glEnable(GLES20.GL_DEPTH_TEST);
    drawConnections(updCam);
    // GLES20.glDisable(GLES20.GL_DEPTH_TEST);

    // GLES20.glEnable(GLES20.GL_DEPTH_TEST);
    drawNodes(updCam);

    // GLES20.glEnable(GLES20.GL_DEPTH_TEST);
  }