/** Do all of the recalculations needed when the data array changes. */ private void onDataChanged() { int angle = 360 / mData.size(); // This is the extra degrees that cannot be equally divided by the number of sides int extra = 360 % mData.size(); // When the data changes, we have to recalculate // all of the angles. int currentAngle = 0; for (Item it : mData) { // Adds the extra degrees to the last slice to ensue no gaps if (mData.get(mData.size() - 1).mLabel.equals(it.mLabel)) { it.mEndAngle = currentAngle + angle + extra; } else { it.mEndAngle = currentAngle + angle; } it.mStartAngle = currentAngle; currentAngle = it.mEndAngle; // Recalculate the gradient shaders. There are // three values in this gradient, even though only // two are necessary, in order to work around // a bug in certain versions of the graphics engine // that expects at least three values if the // positions array is non-null. // it.mItemShader = new SweepGradient( mPieBounds.width() / 2.0f, mPieBounds.height() / 2.0f, new int[] { it.mItemHighlight, it.mItemHighlight, it.mItemColor, it.mItemColor, }, new float[] { 0, (float) (360 - it.mEndAngle) / 360.0f, (float) (360 - it.mStartAngle) / 360.0f, 1.0f }); it.cSliceShader = new SweepGradient( mPieBounds.width() / 2.0f, mPieBounds.height() / 2.0f, new int[] { it.cSliceHighlight, it.cSliceHighlight, it.cSliceColor, it.cSliceColor, }, new float[] { 0, (float) (360 - it.mEndAngle) / 360.0f, (float) (360 - it.mStartAngle) / 360.0f, 1.0f }); } calcCurrentItem(); onScrollFinished(); }