public synchronized boolean handleTouchEvent(MotionEvent event, boolean isOnTouchEvent) { float delta; switch (event.getAction()) { case MotionEvent.ACTION_DOWN: lastY = event.getY(); lastX = event.getX(); return isOnTouchEvent; case MotionEvent.ACTION_MOVE: if (orientationVertical) { delta = lastY - event.getY(); } else { delta = lastX - event.getX(); } if (Math.abs(delta) > controller.getTouchSlop()) setState(STATE_TOUCH); // XXX: initialize views? if (state == STATE_TOUCH) { forward = delta > 0; // We only want to know the direction of the last movement controller.showFlipAnimation(); final float angleDelta; if (orientationVertical) { angleDelta = 180 * delta / controller.getContentHeight() * MOVEMENT_RATE; } else { angleDelta = 180 * delta / controller.getContentWidth() * MOVEMENT_RATE; } angle += angleDelta; if (backCards.getIndex() == -1) { if (angle >= MAX_TIP_ANGLE) angle = MAX_TIP_ANGLE; } else if (backCards.getIndex() == 0) { if (angle <= 180 - MAX_TIP_ANGLE) angle = 180 - MAX_TIP_ANGLE; } if (angle < 0) { if (frontCards.getIndex() > 0) { activeIndex = frontCards.getIndex() - 1; // xxx controller.flippedToView(activeIndex); } else { swapCards(); frontCards.setView(-1, null); if (-angle >= MAX_TIP_ANGLE) angle = -MAX_TIP_ANGLE; angle += 180; } } if (orientationVertical) { lastY = event.getY(); } else { lastX = event.getX(); } controller.getSurfaceView().requestRender(); return true; } return isOnTouchEvent; case MotionEvent.ACTION_UP: case MotionEvent.ACTION_CANCEL: if (state == STATE_TOUCH) { if (orientationVertical) { delta = lastY - event.getY(); rotateBy(180 * delta / controller.getContentHeight() * MOVEMENT_RATE); } else { delta = lastX - event.getX(); rotateBy(180 * delta / controller.getContentWidth() * MOVEMENT_RATE); } if (frontCards.getIndex() == -1) // If at the first or last card forward = true; else if (backCards.getIndex() == -1) forward = false; setState(STATE_AUTO_ROTATE); controller.getSurfaceView().requestRender(); } return isOnTouchEvent; } return false; }
public synchronized void draw(FlipRenderer renderer, GL10 gl) { applyTexture(renderer, gl); if (!TextureUtils.isValidTexture(frontCards.getTexture()) && !TextureUtils.isValidTexture(backCards.getTexture())) return; if (!visible) return; switch (state) { case STATE_INIT: { /*if (false) { //XXX: debug only if (angle >= 180) forward = false; else if (angle <= 0) forward = true; rotateBy((forward ? TIP_SPEED : -TIP_SPEED)); if (angle > 90 && angle <= 180 - MAX_TIP_ANGLE) { forward = true; } else if (angle < 90 && angle >= MAX_TIP_ANGLE) { forward = false; } }*/ } break; case STATE_TOUCH: break; case STATE_AUTO_ROTATE: { animatedFrame++; rotateBy((forward ? ACCELERATION : -ACCELERATION) * animatedFrame); if (angle >= 180 || angle <= 0) { setState(STATE_INIT); if (angle >= 180) { // flip to next page if (backCards.getIndex() != -1) { activeIndex = backCards.getIndex(); controller.postFlippedToView(activeIndex); } else angle = 180; } controller.postHideFlipAnimation(); } else controller.getSurfaceView().requestRender(); } break; default: AphidLog.e("Invalid state: " + state); break; } if (angle < 90) { // render front view over back view frontCards.getTopCard().setAngle(0); frontCards.getTopCard().draw(gl); backCards.getBottomCard().setAngle(0); backCards.getBottomCard().draw(gl); frontCards.getBottomCard().setAngle(angle); frontCards.getBottomCard().draw(gl); } else { // render back view first frontCards.getTopCard().setAngle(0); frontCards.getTopCard().draw(gl); backCards.getTopCard().setAngle(180 - angle); backCards.getTopCard().draw(gl); backCards.getBottomCard().setAngle(0); backCards.getBottomCard().draw(gl); } }