@Override public void onPause() { Log.d(TAG, "LoaderActivity paused"); super.onPause(); mTimerTask.cancel(); mTimerTask = null; }
// Events @Override protected void onPause() { Log.v("SDL", "onPause()"); super.onPause(); if (SDLActivity.mBrokenLibraries) { return; } SDLActivity.handlePause(); }
@Override public void onPause() { Log.i(LOG_FILE_NAME, "pause"); GeckoAppShell.sendEventToGecko(new GeckoEvent(GeckoEvent.ACTIVITY_PAUSING)); // The user is navigating away from this activity, but nothing // has come to the foreground yet; for Gecko, we may want to // stop repainting, for example. // Whatever we do here should be fast, because we're blocking // the next activity from showing up until we finish. // onPause will be followed by either onResume or onStop. super.onPause(); unregisterReceiver(mConnectivityReceiver); GeckoNetworkManager.getInstance().stop(); GeckoScreenOrientationListener.getInstance().stop(); }
// Events @Override protected void onPause() { Log.v("SDL", "onPause()"); super.onPause(); SDLActivity.handlePause(); }
// Events protected void onPause() { // Log.v("SDL", "onPause()"); super.onPause(); }
// Events @Override protected void onPause() { Log.v("SDL", "onPause()"); super.onPause(); // Don't call SDLActivity.nativePause(); here, it will be called by SDLSurface::surfaceDestroyed }
protected void onPause() { super.onPause(); downloadThread.requestStop(); }