void myDraw() { float width, height; width = getMeasuredWidth(); height = getMeasuredHeight(); canvas = holder.lockCanvas(); canvas.drawColor(Color.GREEN); canvas.drawPath(path, paint); holder.unlockCanvasAndPost(canvas); }
public void mDraw() { mCanvas = mHolder.lockCanvas(); // 获得画布对象,开始对画布画画 mCanvas.drawColor(++i); // 设置画布颜色为黑色 canvasMethod(mCanvas); // 调用自定义的方法,主要是在传进去的画布对象上画画 mHolder.unlockCanvasAndPost(mCanvas); // 把画布显示在屏幕上 }
public FlxGameView(FlxGame game, Context context, AttributeSet attrs) { super(context, attrs); SurfaceHolder holder = getHolder(); holder.addCallback(this); this.activity = (Activity) context; this.game = game; this.setFocusable(true); this.setFocusableInTouchMode(true); }
// Setup protected void onCreate(Bundle savedInstanceState) { // Log.v("SDL", "onCreate()"); super.onCreate(savedInstanceState); // So we can call stuff from static callbacks mSingleton = this; // Set up the surface mSurface = new SDLSurface(getApplication()); setContentView(mSurface); SurfaceHolder holder = mSurface.getHolder(); holder.setType(SurfaceHolder.SURFACE_TYPE_GPU); }
/** 构造函数,主要对一些对象初始化 */ public MySurfaceView(Context context) { super(context); mHolder = this.getHolder(); // 获得SurfaceHolder对象 mHolder.addCallback(this); // 添加状态监听 mPaint = new Paint(); // 创建一个画笔对象 mPaint.setColor(Color.WHITE); // 设置画笔的颜色为白色 qPaint = new Paint(); // 创建一个画笔对象 qPaint.setAntiAlias(true); // 消除锯齿 qPaint.setStyle(Paint.Style.STROKE); // 设置画笔风格为描边 qPaint.setStrokeWidth(3); // 设置描边的宽度为3 qPaint.setColor(Color.GREEN); // 设置画笔的颜色为绿色 // 创建路径对象 mPath = new Path(); qPath = new Path(); tPath = new Path(); // 设置坐标为50,100 mX = 50; mY = 100; // 设置贝塞尔曲线的开始坐标为(10,200) qStartX = 10; qStartY = 200; setFocusable(true); // 设置焦点 }
// Called when we have a valid drawing surface @Override public void surfaceCreated(SurfaceHolder holder) { Log.v("SDL", "surfaceCreated()"); holder.setType(SurfaceHolder.SURFACE_TYPE_GPU); // Set mIsSurfaceReady to 'true' *before* any call to handleResume SDLActivity.mIsSurfaceReady = true; }
public GLView(Activity context) { super(context); act = context; glView = this; initSurface = false; initNative = false; SurfaceHolder holder = getHolder(); holder.setType(SurfaceHolder.SURFACE_TYPE_GPU); // needed for Android 1.6 holder.addCallback(this); mEglHelper = new EglHelper(); mEglHelper.start(); if (mEglHelper.configHasAlpha) holder.setFormat(PixelFormat.TRANSLUCENT); // Log.i(logTag, "set surface type"); setFocusable(true); setFocusableInTouchMode(true); setKeepScreenOn(true); }
/** * 画整体chart图 * * @param translatX chart图偏移量 */ public void refreshChart(int translatX) { synchronized (holder) { translationChart(translatX); if (holder != null) { Canvas canvas = holder.lockCanvas(); if (canvas != null) { canvas.drawColor(backColor); drawGridLine(canvas); drawChartLine(canvas); drawLimitRect(canvas); drawAxesLine(canvas); drawYValueText(canvas); holder.unlockCanvasAndPost(canvas); } } } }
public MyView(Context context) { super(context); paint = new Paint(); paint.setColor(Color.BLUE); paint.setStyle(Paint.Style.STROKE); // 设置画笔风格为描边 paint.setStrokeWidth(10); random = new Random(); setFocusable(true); holder = getHolder(); holder.addCallback(this); path = new Path(); }
@Override public void run() { while (running) { Canvas c = null; try { c = surfaceHolder.lockCanvas(null); synchronized (surfaceHolder) { if (!game.onEnterFrame(c)) { running = false; game.shutdown(true); view.shutdown(); } } } finally { // do this in a finally so that if an exception is thrown // during the above, we don't leave the Surface in an // inconsistent state if (c != null) { surfaceHolder.unlockCanvasAndPost(c); } } } }
// Called when we have a valid drawing surface @Override public void surfaceCreated(SurfaceHolder holder) { Log.v("SDL", "surfaceCreated()"); holder.setType(SurfaceHolder.SURFACE_TYPE_GPU); }
public ChartView(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); this.context = context; holder = getHolder(); holder.addCallback(new ChartCallBack()); }
// Called when we have a valid drawing surface @Override public void surfaceCreated(SurfaceHolder holder) { Log.v("SDL", "surfaceCreated()"); holder.setType(SurfaceHolder.SURFACE_TYPE_GPU); enableSensor(Sensor.TYPE_ACCELEROMETER, true); }