Example #1
0
 /**
  * The update-method will be called every cycle of the game loop. Override this method to give an
  * object any time driven behaviour. <br>
  * Note: Always call <i>super.update()</i> first in your overrides, because the default update
  * does some important actions, like sprite animation.
  */
 public void update() {
   sprite.updateToNextFrame();
   updatePlayerFramePosition();
 }