Example #1
0
  // Audio
  public static void audioInit(
      int sampleRate, boolean is16Bit, boolean isStereo, int desiredFrames) {
    int channelConfig =
        isStereo
            ? AudioFormat.CHANNEL_CONFIGURATION_STEREO
            : AudioFormat.CHANNEL_CONFIGURATION_MONO;
    int audioFormat = is16Bit ? AudioFormat.ENCODING_PCM_16BIT : AudioFormat.ENCODING_PCM_8BIT;
    int frameSize = (isStereo ? 2 : 1) * (is16Bit ? 2 : 1);

    Log.v(
        "SDL",
        "SDL audio: wanted "
            + (isStereo ? "stereo" : "mono")
            + " "
            + (is16Bit ? "16-bit" : "8-bit")
            + " "
            + (sampleRate / 1000f)
            + "kHz, "
            + desiredFrames
            + " frames buffer");

    // Let the user pick a larger buffer if they really want -- but ye
    // gods they probably shouldn't, the minimums are horrifyingly high
    // latency already
    desiredFrames =
        Math.max(
            desiredFrames,
            (AudioTrack.getMinBufferSize(sampleRate, channelConfig, audioFormat) + frameSize - 1)
                / frameSize);

    mAudioTrack =
        new AudioTrack(
            AudioManager.STREAM_MUSIC,
            sampleRate,
            channelConfig,
            audioFormat,
            desiredFrames * frameSize,
            AudioTrack.MODE_STREAM);

    audioStartThread();

    Log.v(
        "SDL",
        "SDL audio: got "
            + ((mAudioTrack.getChannelCount() >= 2) ? "stereo" : "mono")
            + " "
            + ((mAudioTrack.getAudioFormat() == AudioFormat.ENCODING_PCM_16BIT)
                ? "16-bit"
                : "8-bit")
            + " "
            + (mAudioTrack.getSampleRate() / 1000f)
            + "kHz, "
            + desiredFrames
            + " frames buffer");
  }
Example #2
0
  // Audio
  public static int audioInit(
      int sampleRate, boolean is16Bit, boolean isStereo, int desiredFrames) {
    int channelConfig =
        isStereo
            ? AudioFormat.CHANNEL_CONFIGURATION_STEREO
            : AudioFormat.CHANNEL_CONFIGURATION_MONO;
    int audioFormat = is16Bit ? AudioFormat.ENCODING_PCM_16BIT : AudioFormat.ENCODING_PCM_8BIT;
    int frameSize = (isStereo ? 2 : 1) * (is16Bit ? 2 : 1);

    Log.v(
        "SDL",
        "SDL audio: wanted "
            + (isStereo ? "stereo" : "mono")
            + " "
            + (is16Bit ? "16-bit" : "8-bit")
            + " "
            + (sampleRate / 1000f)
            + "kHz, "
            + desiredFrames
            + " frames buffer");

    // Let the user pick a larger buffer if they really want -- but ye
    // gods they probably shouldn't, the minimums are horrifyingly high
    // latency already
    desiredFrames =
        Math.max(
            desiredFrames,
            (AudioTrack.getMinBufferSize(sampleRate, channelConfig, audioFormat) + frameSize - 1)
                / frameSize);

    if (mAudioTrack == null) {
      mAudioTrack =
          new AudioTrack(
              AudioManager.STREAM_MUSIC,
              sampleRate,
              channelConfig,
              audioFormat,
              desiredFrames * frameSize,
              AudioTrack.MODE_STREAM);

      // Instantiating AudioTrack can "succeed" without an exception and the track may still be
      // invalid
      // Ref:
      // https://android.googlesource.com/platform/frameworks/base/+/refs/heads/master/media/java/android/media/AudioTrack.java
      // Ref: http://developer.android.com/reference/android/media/AudioTrack.html#getState()

      if (mAudioTrack.getState() != AudioTrack.STATE_INITIALIZED) {
        Log.e("SDL", "Failed during initialization of Audio Track");
        mAudioTrack = null;
        return -1;
      }

      mAudioTrack.play();
    }

    Log.v(
        "SDL",
        "SDL audio: got "
            + ((mAudioTrack.getChannelCount() >= 2) ? "stereo" : "mono")
            + " "
            + ((mAudioTrack.getAudioFormat() == AudioFormat.ENCODING_PCM_16BIT)
                ? "16-bit"
                : "8-bit")
            + " "
            + (mAudioTrack.getSampleRate() / 1000f)
            + "kHz, "
            + desiredFrames
            + " frames buffer");

    return 0;
  }