private void checkPlatformCollisions() {
    if (local_bob.velocity.y > 0) return;

    int len = platforms.size();
    for (int i = 0; i < len; i++) {
      Platform platform = platforms.get(i);
      if (local_bob.position.y > platform.position.y) {
        if (local_bob.bounds.overlaps(platform.bounds)) {
          local_bob.hitPlatform();
          listener.jump();
          if (rand.nextFloat() > 0.5f) {
            platform.pulverize();
          }
          break;
        }
      }
    }
  }