Example #1
0
 public void resume(int type) {
   if (world != null) {
     world.resume(type);
   }
 }
Example #2
0
 /**
  * spread the world with resume signal every entity.resume () will be called an entity will deside
  * what to do by default entity will resume all jobs and sprite plays to prevent this just
  * override entities play method
  */
 public void resume() {
   if (world != null) {
     world.resume();
   }
   pause = false;
 }