@Override public int damage(Hunter hunter, Enemy enemy) { // TODO 自动生成的方法存根 if (weapon.damage(hunter, enemy) > 0) { decreaseAglie(enemy); } return 0; }
public int hit(Character annan) { Random randomGenerator = new Random(); int bonk = randomGenerator.nextInt(100); if (bonk < skill) { int tjoff = weapon.damage() - annan.getShield().absorbDamage(); if (tjoff > 0) { System.out.println(name + " träffade och gav " + tjoff + " i skada"); return tjoff; } } System.out.println(name + " missade. Klang"); return 0; }