Example #1
0
 /**
  * Erweitert die Geometrie um ein Vertexattribut vom Typ GL_FLOAT.
  *
  * @param index Index / Location des Attributs
  * @param size Anzahl der Komponenten des Attributs
  * @param offset Offset im Vertex gemessen in Byte
  */
 public void addVertexAttribute(int index, int size, int offset) {
   VertexAttribute attr = new VertexAttribute();
   attr.index = index;
   attr.size = size;
   attr.offset = offset;
   attributes.add(attr);
 }
Example #2
0
  private int calculateOffsets() {
    int count = 0;
    for (int i = 0; i < attributes.length; i++) {
      VertexAttribute attribute = attributes[i];
      attribute.offset = count;
      if (attribute.usage == VertexAttributes.Usage.ColorPacked) count += 4;
      else count += 4 * attribute.numComponents;
    }

    return count;
  }