private void runProcessingAnimation(double duration) { timeline.setAutoReverse(true); timeline.setCycleCount(2); // transitionRect = new TranslateTransition(Duration.millis(duration), rectangle); // transitionCircle = new TranslateTransition(Duration.millis(duration), circle); transitionCircle.setDuration(Duration.millis(duration)); transitionCircle.setNode(circle); transitionCircle.setAutoReverse(false); transitionCircle.setByX(150); transitionCircle.setFromX(0); transitionRect.setAutoReverse(false); transitionRect.setDuration(Duration.millis(duration)); transitionRect.setNode(rectangle); transitionRect.setByX(150); transitionRect.setFromX(0); KeyValue keyValue = new KeyValue(imageViewTop.translateYProperty(), 90); KeyFrame keyFrame = new KeyFrame( Duration.millis(duration), (ActionEvent) -> { toggleHide(rectangle); transitionRect.play(); transitionCircle.play(); stackProducts(rectangle, imageViewRightStorage, this); }, keyValue); timeline.getKeyFrames().clear(); timeline.getKeyFrames().add(keyFrame); timeline.play(); }
/** * <i>Actor</i> constructor is used when building <i>Actor</i> objects automatically: * <i>strength</i>, <i>health</i>, <i>speed</i> fields are given randomly generated values within * their range; <i>name</i> is given a sequentially numbered name: <i>Auto:<b>n</b></i> where * <i><b>n</b></i> is the sequence number. The <i>name</i> can be edited to create an unique * <i>Actor</i>. * * @param subclassCount used to support automatic naming (which includes a unique serial number). * @param armyAllegiance used to support the <i>Army</i>-specific <i>DropShadow</i> glow around * this Actor object. */ public Actor(int subclassCount, Army armyAllegiance) { this.armyAllegiance = armyAllegiance; ++actorSerialNumber; // static class-oriented variable. There is one-and-only-one instance of // this variable regardless of the number of Actor objects in existence // (from none to infinity). setName( String.format( "%d:%s:%d:", actorSerialNumber, getClass().getSimpleName(), subclassCount)); // An alternate way to assemble a String to use as a name. Because of // polymorphism "getClass().getName()" will return the subclass name // when they exist. setStrength(SingletonRandom.instance.getNormalDistribution(MIN_STRENGTH, MAX_STRENGTH, 2.0)); setHealth(SingletonRandom.instance.getNormalDistribution(MIN_HEALTH, MAX_HEALTH, 2.0)); setSpeed(SingletonRandom.instance.getNormalDistribution(MIN_SPEED, MAX_SPEED, 2.0)); createAvatar(); tooltip = new Tooltip(toString()); Tooltip.install(getAvatar(), tooltip); tt = new TranslateTransition(); tt.setNode(getAvatar()); // reuse } // end Actor constructor