Example #1
0
  public boolean hitTank(Tank t) {
    if (this.isLive()
        && t.isLive()
        && (this.isGood() != t.isGood())
        && this.getRect().intersects(t.getRect())) {
      // Missile
      this.setLive(false);
      tc.missileList.remove(this);

      // Tank
      if (t.isGood()) {
        t.setLife(t.getLife() - Tank.LIFE_MAX / 5);
        if (t.getLife() == 0) {
          t.setLive(false);
        }
      } else {
        t.setLive(false);
      }

      // Explode
      Explode e = new Explode(t.x, t.y, this.tc);
      tc.explodeList.add(e);

      return true;
    }

    return false;
  }
Example #2
0
 public boolean hitTank(Tank t) {
   boolean bHitted = false;
   if (this.getRec().intersects(t.getRec()) && this.bGood != t.isGood()) {
     Explode e = new Explode(x, y);
     tc.explodes.add(e);
     if (t.isGood()) {
       int i = t.getLives();
       i--;
       t.setLives(i);
       if (i <= 0) {
         t.setLive(false);
       }
     } else {
       t.setLive(false);
     }
     bHitted = true;
     this.bLive = false;
   }
   return bHitted;
 }